anv/blorp: Disable resolves for transparent black clears

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Nanley Chery
2017-01-21 13:35:50 -08:00
parent 93b819154f
commit 84dbf68378

View File

@@ -1451,9 +1451,15 @@ ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer,
resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL;
} else if (att_state->fast_clear) {
/* We don't know what to do with clear colors outside the render
* pass. We need a partial resolve.
* pass. We need a partial resolve. Only transparent black is
* built into the surface state object and thus no resolve is
* required for this case.
*/
resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL;
if (att_state->clear_value.color.uint32[0] ||
att_state->clear_value.color.uint32[1] ||
att_state->clear_value.color.uint32[2] ||
att_state->clear_value.color.uint32[3])
resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL;
} else {
/* The image "natively" supports all the compression we care about
* and we don't need to resolve at all. If this is the case, we also