Fix ARB_fp spec conformance bug WRT shadow sampling.
The ARB_fp (and other assembly-level fragment program specs) say that the depth comparison function is always GL_NONE in fragment program mode.
This commit is contained in:
@@ -1426,6 +1426,10 @@ struct gl_texture_object
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GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
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GLenum CompareMode; /**< GL_ARB_shadow */
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GLenum CompareFunc; /**< GL_ARB_shadow */
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GLenum _Function; /**< Comparison function derrived from
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* \c CompareOperator, \c CompareMode, and
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* \c CompareFunc.
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*/
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GLenum DepthMode; /**< GL_ARB_depth_texture */
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GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
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GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
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@@ -1178,6 +1178,36 @@ _mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param )
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}
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/**
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* Update derrived compare function state.
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*/
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void
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_mesa_update_texture_compare_function(struct gl_texture_object *tObj,
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GLboolean in_frag_prog)
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{
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if (in_frag_prog) {
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tObj->_Function = GL_NONE;
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}
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else if (tObj->CompareFlag) {
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/* GL_SGIX_shadow */
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if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
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tObj->_Function = GL_LEQUAL;
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}
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else {
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ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX);
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tObj->_Function = GL_GEQUAL;
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}
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}
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else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
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/* GL_ARB_shadow */
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tObj->_Function = tObj->CompareFunc;
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}
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else {
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tObj->_Function = GL_NONE; /* pass depth through as grayscale */
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}
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}
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void GLAPIENTRY
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_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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{
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@@ -1385,6 +1415,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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if (ctx->Extensions.SGIX_shadow) {
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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texObj->CompareFlag = params[0] ? GL_TRUE : GL_FALSE;
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_mesa_update_texture_compare_function(texObj, GL_FALSE);
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM,
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@@ -1399,6 +1430,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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op == GL_TEXTURE_GEQUAL_R_SGIX) {
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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texObj->CompareOperator = op;
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_mesa_update_texture_compare_function(texObj, GL_FALSE);
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param)");
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@@ -1437,6 +1469,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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if (mode == GL_NONE || mode == GL_COMPARE_R_TO_TEXTURE_ARB) {
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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texObj->CompareMode = mode;
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_mesa_update_texture_compare_function(texObj, GL_FALSE);
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM,
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@@ -1472,6 +1505,8 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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"glTexParameter(bad GL_TEXTURE_COMPARE_FUNC_ARB)");
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return;
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}
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_mesa_update_texture_compare_function(texObj, GL_FALSE);
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM,
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@@ -41,6 +41,10 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst );
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extern void
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_mesa_print_texunit_state( GLcontext *ctx, GLuint unit );
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extern void
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_mesa_update_texture_compare_function(struct gl_texture_object *tObj,
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GLboolean in_frag_prog);
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/**
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* \name Called from API
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@@ -26,6 +26,7 @@
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#include "colormac.h"
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#include "context.h"
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#include "prog_instruction.h"
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#include "texstate.h"
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#include "s_fragprog.h"
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#include "s_span.h"
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@@ -199,6 +200,7 @@ void
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_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
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{
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const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
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GLuint i;
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/* incoming colors should be floats */
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if (program->Base.InputsRead & FRAG_BIT_COL0) {
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@@ -207,8 +209,22 @@ _swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
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ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
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for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
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if (ctx->Texture.Unit[i]._Current != NULL) {
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_mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
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GL_TRUE);
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}
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}
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run_program(ctx, span, 0, span->end);
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for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
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if (ctx->Texture.Unit[i]._Current != NULL) {
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_mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
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GL_FALSE);
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}
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}
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if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) {
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span->interpMask &= ~SPAN_RGBA;
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span->arrayMask |= SPAN_RGBA;
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@@ -2893,25 +2893,7 @@ sample_depth_texture( GLcontext *ctx,
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/* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */
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/* XXX this could be precomputed and saved in the texture object */
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if (tObj->CompareFlag) {
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/* GL_SGIX_shadow */
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if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
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function = GL_LEQUAL;
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}
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else {
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ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX);
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function = GL_GEQUAL;
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}
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}
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else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
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/* GL_ARB_shadow */
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function = tObj->CompareFunc;
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}
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else {
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function = GL_NONE; /* pass depth through as grayscale */
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}
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function = tObj->_Function;
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if (tObj->MagFilter == GL_NEAREST) {
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GLuint i;
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for (i = 0; i < n; i++) {
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