Fix ARB_fp spec conformance bug WRT shadow sampling.

The ARB_fp (and other assembly-level fragment program specs) say that the
depth comparison function is always GL_NONE in fragment program mode.
This commit is contained in:
Ian Romanick
2007-06-07 13:38:06 -07:00
parent 359c6eada7
commit 84d1b24647
5 changed files with 60 additions and 19 deletions

View File

@@ -1426,6 +1426,10 @@ struct gl_texture_object
GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
GLenum CompareMode; /**< GL_ARB_shadow */
GLenum CompareFunc; /**< GL_ARB_shadow */
GLenum _Function; /**< Comparison function derrived from
* \c CompareOperator, \c CompareMode, and
* \c CompareFunc.
*/
GLenum DepthMode; /**< GL_ARB_depth_texture */
GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */

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@@ -1178,6 +1178,36 @@ _mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param )
}
/**
* Update derrived compare function state.
*/
void
_mesa_update_texture_compare_function(struct gl_texture_object *tObj,
GLboolean in_frag_prog)
{
if (in_frag_prog) {
tObj->_Function = GL_NONE;
}
else if (tObj->CompareFlag) {
/* GL_SGIX_shadow */
if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
tObj->_Function = GL_LEQUAL;
}
else {
ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX);
tObj->_Function = GL_GEQUAL;
}
}
else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
/* GL_ARB_shadow */
tObj->_Function = tObj->CompareFunc;
}
else {
tObj->_Function = GL_NONE; /* pass depth through as grayscale */
}
}
void GLAPIENTRY
_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
{
@@ -1385,6 +1415,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
if (ctx->Extensions.SGIX_shadow) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->CompareFlag = params[0] ? GL_TRUE : GL_FALSE;
_mesa_update_texture_compare_function(texObj, GL_FALSE);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -1399,6 +1430,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
op == GL_TEXTURE_GEQUAL_R_SGIX) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->CompareOperator = op;
_mesa_update_texture_compare_function(texObj, GL_FALSE);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param)");
@@ -1437,6 +1469,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
if (mode == GL_NONE || mode == GL_COMPARE_R_TO_TEXTURE_ARB) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->CompareMode = mode;
_mesa_update_texture_compare_function(texObj, GL_FALSE);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -1472,6 +1505,8 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
"glTexParameter(bad GL_TEXTURE_COMPARE_FUNC_ARB)");
return;
}
_mesa_update_texture_compare_function(texObj, GL_FALSE);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,

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@@ -41,6 +41,10 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst );
extern void
_mesa_print_texunit_state( GLcontext *ctx, GLuint unit );
extern void
_mesa_update_texture_compare_function(struct gl_texture_object *tObj,
GLboolean in_frag_prog);
/**
* \name Called from API

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@@ -26,6 +26,7 @@
#include "colormac.h"
#include "context.h"
#include "prog_instruction.h"
#include "texstate.h"
#include "s_fragprog.h"
#include "s_span.h"
@@ -199,6 +200,7 @@ void
_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
{
const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
GLuint i;
/* incoming colors should be floats */
if (program->Base.InputsRead & FRAG_BIT_COL0) {
@@ -207,8 +209,22 @@ _swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._Current != NULL) {
_mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
GL_TRUE);
}
}
run_program(ctx, span, 0, span->end);
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._Current != NULL) {
_mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
GL_FALSE);
}
}
if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) {
span->interpMask &= ~SPAN_RGBA;
span->arrayMask |= SPAN_RGBA;

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@@ -2893,25 +2893,7 @@ sample_depth_texture( GLcontext *ctx,
/* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */
/* XXX this could be precomputed and saved in the texture object */
if (tObj->CompareFlag) {
/* GL_SGIX_shadow */
if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
function = GL_LEQUAL;
}
else {
ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX);
function = GL_GEQUAL;
}
}
else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
/* GL_ARB_shadow */
function = tObj->CompareFunc;
}
else {
function = GL_NONE; /* pass depth through as grayscale */
}
function = tObj->_Function;
if (tObj->MagFilter == GL_NEAREST) {
GLuint i;
for (i = 0; i < n; i++) {