From 84b9aebca44565112535aefe97ecedab9975a525 Mon Sep 17 00:00:00 2001 From: Eric Engestrom Date: Wed, 26 Mar 2025 15:45:48 +0100 Subject: [PATCH] docs: fix last references to gallium-drivers=swrast Part-of: --- docs/drivers/llvmpipe.rst | 2 +- docs/install.rst | 2 +- docs/macos.rst | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/drivers/llvmpipe.rst b/docs/drivers/llvmpipe.rst index 8c53921b891..f6b9b6c7895 100644 --- a/docs/drivers/llvmpipe.rst +++ b/docs/drivers/llvmpipe.rst @@ -80,7 +80,7 @@ To build everything on Linux invoke meson as: mkdir build cd build - meson -D glx=xlib -D gallium-drivers=swrast + meson -D glx=xlib -D gallium-drivers=llvmpipe ninja Building for Android diff --git a/docs/install.rst b/docs/install.rst index 655eb607737..29673a3dfdd 100644 --- a/docs/install.rst +++ b/docs/install.rst @@ -138,7 +138,7 @@ like this: .. code-block:: sh meson setup builddir/ -Dprefix="$MESA_INSTALLDIR" \ - -Dgallium-drivers=swrast -Dvulkan-drivers=swrast + -Dgallium-drivers=llvmpipe -Dvulkan-drivers=swrast meson install -C builddir/ Once Mesa has built and installed to ``$MESA_INSTALLDIR``, you can run any app diff --git a/docs/macos.rst b/docs/macos.rst index 35f734dbc60..a1555b5e5db 100644 --- a/docs/macos.rst +++ b/docs/macos.rst @@ -15,4 +15,4 @@ Mesa's default builds with the Apple GLX uses Mesa as a front for the hardware-accelerated system OpenGL framework, to provide hardware acceleration to X11 applications on macOS running via XQuartz. -Mesa's Gallium drivers can be used on macOS by using the ``-Dgallium-drivers=`` build option. Do not use with the previous software rasterizers options, instead add ``swrast`` to the ```` list. Only software renderers and drivers that forward to other APIs can work, any linux hardware drivers will not work. For details on each driver's macOS support see their specific documentation. +Mesa's Gallium drivers can be used on macOS by using the ``-Dgallium-drivers=`` build option. Do not use with the previous software rasterizers options, instead add ``llvmpipe`` to the ```` list. Only software renderers and drivers that forward to other APIs can work, any linux hardware drivers will not work. For details on each driver's macOS support see their specific documentation.