nir: Add new variable modes for ray-tracing
If we were desperate to reduce bits, we could probably also use shader_in/out for hit attributes as they really are an output from intersection shaders and read-only in any-hit and closest-hit shaders. However, other passes such as nir_gether_info like to assume that anything with nir_var_shader_in/out is indexed using vec4 locations for interface matching. It's easier to just add a new variable mode. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6479>
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@@ -473,6 +473,10 @@ get_variable_mode_str(nir_variable_mode mode, bool want_local_global_mode)
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return want_local_global_mode ? "shader_temp" : "";
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case nir_var_function_temp:
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return want_local_global_mode ? "function_temp" : "";
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case nir_var_shader_call_data:
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return "shader_call_data";
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case nir_var_ray_hit_attrib:
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return "ray_hit_attrib";
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default:
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return "";
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}
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