pan/mi: Don't pretend we support push constants
This code was probably added when we were considering supporting Vulkan on Midgard, but we don't handle the nir_intrinsic_load_push_constant, so it make little sense to lower push constant IOs in this backend. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Chia-I Wu <olvaffe@gmail.com> Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32415>
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@@ -351,25 +351,6 @@ mem_access_size_align_cb(nir_intrinsic_op intrin, uint8_t bytes,
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unsigned num_comps = MIN2(bytes / (bit_size / 8), 4);
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/* Push constants require 32-bit loads. */
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if (intrin == nir_intrinsic_load_push_constant) {
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if (align_mul >= 4) {
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/* If align_mul is bigger than 4 we can use align_offset to find
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* the exact number of words we need to read.
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*/
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num_comps = DIV_ROUND_UP((align_offset % 4) + bytes, 4);
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} else {
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/* If bytes is aligned on 32-bit, the access might still cross one
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* word at the beginning, and one word at the end. If bytes is not
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* aligned on 32-bit, the extra two words should cover for both the
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* size and offset mis-alignment.
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*/
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num_comps = (bytes / 4) + 2;
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}
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bit_size = MIN2(bit_size, 32);
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}
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return (nir_mem_access_size_align){
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.num_components = num_comps,
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.bit_size = bit_size,
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@@ -424,7 +405,7 @@ midgard_preprocess_nir(nir_shader *nir, unsigned gpu_id)
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* the support, so limit it to compute */
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if (gl_shader_stage_is_compute(nir->info.stage)) {
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nir_lower_mem_access_bit_sizes_options mem_size_options = {
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.modes = nir_var_mem_ubo | nir_var_mem_push_const | nir_var_mem_ssbo |
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.modes = nir_var_mem_ubo | nir_var_mem_ssbo |
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nir_var_mem_constant | nir_var_mem_task_payload |
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nir_var_shader_temp | nir_var_function_temp |
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nir_var_mem_global | nir_var_mem_shared,
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