tnl: set FOGC result to (f,0,0,1)
Fixed FDO bug 23397.
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@@ -390,6 +390,13 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
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#endif
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#endif
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COPY_4V(store->results[attr].data[i], machine.Outputs[attr]);
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COPY_4V(store->results[attr].data[i], machine.Outputs[attr]);
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}
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}
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/* FOGC is a special case. Fragment shader expects (f,0,0,1) */
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if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
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store->results[VERT_RESULT_FOGC].data[i][1] = 0.0;
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store->results[VERT_RESULT_FOGC].data[i][2] = 0.0;
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store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
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}
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#ifdef NAN_CHECK
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#ifdef NAN_CHECK
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ASSERT(machine.Outputs[0][3] != 0.0F);
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ASSERT(machine.Outputs[0][3] != 0.0F);
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#endif
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#endif
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