mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).
This extension allows the fragment shader to control whether values in gl_SampleMaskIn[] reflect the coverage after application of the early depth and stencil tests. Signed-off-by: Plamena Manolova <plamena.manolova@intel.com> Reviewed-by: Chris Forbes <chrisforbes@google.com>
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Lionel Landwerlin

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d3931a355f
commit
8481386892
@@ -116,6 +116,7 @@ typedef struct shader_info {
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* ARB_shader_image_load_store.
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*/
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bool early_fragment_tests;
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bool post_depth_coverage;
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/** gl_FragDepth layout for ARB_conservative_depth. */
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enum gl_frag_depth_layout depth_layout;
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