mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).
This extension allows the fragment shader to control whether values in gl_SampleMaskIn[] reflect the coverage after application of the early depth and stencil tests. Signed-off-by: Plamena Manolova <plamena.manolova@intel.com> Reviewed-by: Chris Forbes <chrisforbes@google.com>
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committed by
Lionel Landwerlin

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commit
8481386892
@@ -605,6 +605,11 @@ struct ast_type_qualifier {
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/** \{ */
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unsigned blend_support:1; /**< Are there any blend_support_ qualifiers */
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/** \} */
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/**
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* Flag set if GL_ARB_post_depth_coverage layout qualifier is used.
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*/
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unsigned post_depth_coverage:1;
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}
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/** \brief Set of flags, accessed by name. */
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q;
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