Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).
depthstencil.c provides wrappers for treating depth/stencil buffers either as regular depth or stencil renderbuffers.
This commit is contained in:
@@ -802,7 +802,8 @@ struct dd_function_table {
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struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
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struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
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void (*FramebufferRenderbuffer)(GLcontext *ctx,
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struct gl_renderbuffer_attachment *att,
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struct gl_framebuffer *fb,
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GLenum attachment,
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struct gl_renderbuffer *rb);
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void (*RenderbufferTexture)(GLcontext *ctx,
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struct gl_renderbuffer_attachment *att,
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549
src/mesa/main/depthstencil.c
Normal file
549
src/mesa/main/depthstencil.c
Normal file
@@ -0,0 +1,549 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "glheader.h"
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#include "imports.h"
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#include "context.h"
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#include "fbobject.h"
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#include "mtypes.h"
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#include "depthstencil.h"
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#include "renderbuffer.h"
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/**
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* Adaptor/wrappers for GL_DEPTH_STENCIL renderbuffers.
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*
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* The problem with a GL_DEPTH_STENCIL renderbuffer is that sometimes we
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* want to treat it as a stencil buffer, other times we want to treat it
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* as a depth/z buffer and still other times when we want to treat it as
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* a combined Z+stencil buffer! That implies we need three different sets
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* of Get/Put functions.
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*
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* We solve this by wrapping the Z24_S8 renderbuffer with depth and stencil
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* adaptors, each with the right kind of depth/stencil Get/Put functions.
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*/
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static void *
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nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
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{
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return NULL;
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}
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/**
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* Delete a depth or stencil renderbuffer.
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*/
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static void
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delete_wrapper(struct gl_renderbuffer *rb)
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{
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struct gl_renderbuffer *dsrb = rb->Wrapped;
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assert(dsrb);
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assert(rb->InternalFormat == GL_DEPTH_COMPONENT24 ||
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rb->InternalFormat == GL_STENCIL_INDEX8_EXT);
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/* decrement refcount on the wrapped buffer and delete it if necessary */
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dsrb->RefCount--;
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if (dsrb->RefCount <= 0) {
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dsrb->Delete(dsrb);
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}
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_mesa_free(rb);
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}
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/*======================================================================
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* Depth wrapper around depth/stencil renderbuffer
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*/
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static void
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get_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
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GLint x, GLint y, void *values)
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{
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struct gl_renderbuffer *dsrb = z24rb->Wrapped;
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GLuint temp[MAX_WIDTH], i;
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GLuint *dst = (GLuint *) values;
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const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
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ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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if (!src) {
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dsrb->GetRow(ctx, dsrb, count, x, y, temp);
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src = temp;
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}
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for (i = 0; i < count; i++) {
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dst[i] = src[i] >> 8;
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}
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}
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static void
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get_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
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const GLint x[], const GLint y[], void *values)
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{
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struct gl_renderbuffer *dsrb = z24rb->Wrapped;
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GLuint temp[MAX_WIDTH], i;
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GLuint *dst = (GLuint *) values;
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ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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ASSERT(count <= MAX_WIDTH);
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/* don't bother trying direct access */
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dsrb->GetValues(ctx, dsrb, count, x, y, temp);
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for (i = 0; i < count; i++) {
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dst[i] = temp[i] >> 8;
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}
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}
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static void
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put_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
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GLint x, GLint y, const void *values, const GLubyte *mask)
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{
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struct gl_renderbuffer *dsrb = z24rb->Wrapped;
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const GLuint *src = (const GLuint *) values;
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GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
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ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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if (dst) {
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/* direct access */
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GLuint i;
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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dst[i] = (src[i] << 8) | (dst[i] & 0xff);
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}
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}
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}
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else {
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/* get, modify, put */
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GLuint temp[MAX_WIDTH], i;
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dsrb->GetRow(ctx, dsrb, count, x, y, temp);
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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temp[i] = (src[i] << 8) | (temp[i] & 0xff);
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}
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}
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dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
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}
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}
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static void
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put_mono_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
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GLint x, GLint y, const void *value, const GLubyte *mask)
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{
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struct gl_renderbuffer *dsrb = z24rb->Wrapped;
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const GLuint shiftedVal = *((GLuint *) value) << 8;
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GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
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ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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if (dst) {
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/* direct access */
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GLuint i;
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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dst[i] = shiftedVal | (dst[i] & 0xff);
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}
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}
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}
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else {
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/* get, modify, put */
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GLuint temp[MAX_WIDTH], i;
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dsrb->GetRow(ctx, dsrb, count, x, y, temp);
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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temp[i] = shiftedVal | (temp[i] & 0xff);
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}
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}
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dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
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}
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}
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static void
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put_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
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const GLint x[], const GLint y[],
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const void *values, const GLubyte *mask)
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{
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struct gl_renderbuffer *dsrb = z24rb->Wrapped;
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const GLubyte *src = (const GLubyte *) values;
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ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
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/* direct access */
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GLuint i;
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
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*dst = (src[i] << 8) | (*dst & 0xff);
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}
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}
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}
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else {
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/* get, modify, put */
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GLuint temp[MAX_WIDTH], i;
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dsrb->GetValues(ctx, dsrb, count, x, y, temp);
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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temp[i] = (src[i] << 8) | (temp[i] & 0xff);
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}
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}
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dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
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}
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}
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static void
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put_mono_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb,
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GLuint count, const GLint x[], const GLint y[],
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const void *value, const GLubyte *mask)
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{
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struct gl_renderbuffer *dsrb = z24rb->Wrapped;
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GLuint temp[MAX_WIDTH], i;
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const GLuint shiftedVal = *((GLuint *) value) << 8;
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/* get, modify, put */
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dsrb->GetValues(ctx, dsrb, count, x, y, temp);
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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temp[i] = shiftedVal | (temp[i] & 0xff);
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}
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}
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dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
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}
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/**
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* Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
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* a depth renderbuffer.
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* \return new depth renderbuffer
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*/
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struct gl_renderbuffer *
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_mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
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struct gl_renderbuffer *dsrb)
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{
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struct gl_renderbuffer *z24rb;
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ASSERT(dsrb->_BaseFormat == GL_DEPTH_STENCIL_EXT);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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z24rb = _mesa_new_renderbuffer(ctx, 0);
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if (!z24rb)
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return NULL;
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z24rb->Wrapped = dsrb;
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z24rb->Name = dsrb->Name;
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z24rb->RefCount = 1;
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z24rb->Width = dsrb->Width;
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z24rb->Height = dsrb->Height;
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z24rb->InternalFormat = GL_DEPTH_COMPONENT24_ARB;
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z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
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z24rb->DataType = GL_UNSIGNED_INT;
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z24rb->DepthBits = 24;
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z24rb->Data = NULL;
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z24rb->Delete = delete_wrapper;
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z24rb->GetPointer = nop_get_pointer;
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z24rb->GetRow = get_row_z24;
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z24rb->GetValues = get_values_z24;
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z24rb->PutRow = put_row_z24;
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z24rb->PutRowRGB = NULL;
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z24rb->PutMonoRow = put_mono_row_z24;
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z24rb->PutValues = put_values_z24;
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z24rb->PutMonoValues = put_mono_values_z24;
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return z24rb;
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}
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/*======================================================================
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* Stencil wrapper around depth/stencil renderbuffer
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*/
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static void
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get_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
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GLint x, GLint y, void *values)
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{
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struct gl_renderbuffer *dsrb = s8rb->Wrapped;
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GLuint temp[MAX_WIDTH], i;
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GLubyte *dst = (GLubyte *) values;
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const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
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ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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if (!src) {
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dsrb->GetRow(ctx, dsrb, count, x, y, temp);
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src = temp;
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}
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for (i = 0; i < count; i++) {
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dst[i] = src[i] & 0xff;
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}
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}
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static void
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get_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
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const GLint x[], const GLint y[], void *values)
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{
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struct gl_renderbuffer *dsrb = s8rb->Wrapped;
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GLuint temp[MAX_WIDTH], i;
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GLubyte *dst = (GLubyte *) values;
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ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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ASSERT(count <= MAX_WIDTH);
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/* don't bother trying direct access */
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dsrb->GetValues(ctx, dsrb, count, x, y, temp);
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for (i = 0; i < count; i++) {
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dst[i] = temp[i] & 0xff;
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}
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}
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static void
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put_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
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GLint x, GLint y, const void *values, const GLubyte *mask)
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{
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struct gl_renderbuffer *dsrb = s8rb->Wrapped;
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const GLubyte *src = (const GLubyte *) values;
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GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
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ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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if (dst) {
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/* direct access */
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GLuint i;
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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dst[i] = (dst[i] & 0xffffff00) | src[i];
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}
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}
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}
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else {
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/* get, modify, put */
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GLuint temp[MAX_WIDTH], i;
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dsrb->GetRow(ctx, dsrb, count, x, y, temp);
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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temp[i] = (temp[i] & 0xffffff00) | src[i];
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}
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}
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dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
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}
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}
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static void
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put_mono_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
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GLint x, GLint y, const void *value, const GLubyte *mask)
|
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{
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struct gl_renderbuffer *dsrb = s8rb->Wrapped;
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const GLubyte val = *((GLubyte *) value);
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GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
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ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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if (dst) {
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/* direct access */
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GLuint i;
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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dst[i] = (dst[i] & 0xffffff00) | val;
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}
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}
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}
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else {
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/* get, modify, put */
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GLuint temp[MAX_WIDTH], i;
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dsrb->GetRow(ctx, dsrb, count, x, y, temp);
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for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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temp[i] = (temp[i] & 0xffffff00) | val;
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}
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}
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dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
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||||
}
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}
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static void
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put_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
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const GLint x[], const GLint y[],
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const void *values, const GLubyte *mask)
|
||||
{
|
||||
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
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||||
const GLubyte *src = (const GLubyte *) values;
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ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
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ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
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if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
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/* direct access */
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||||
GLuint i;
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||||
for (i = 0; i < count; i++) {
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if (!mask || mask[i]) {
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GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
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*dst = (*dst & 0xffffff00) | src[i];
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}
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||||
}
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}
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else {
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/* get, modify, put */
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GLuint temp[MAX_WIDTH], i;
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dsrb->GetValues(ctx, dsrb, count, x, y, temp);
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for (i = 0; i < count; i++) {
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||||
if (!mask || mask[i]) {
|
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temp[i] = (temp[i] & 0xffffff00) | src[i];
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||||
}
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||||
}
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||||
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
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||||
}
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||||
}
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||||
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static void
|
||||
put_mono_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
|
||||
const GLint x[], const GLint y[],
|
||||
const void *value, const GLubyte *mask)
|
||||
{
|
||||
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
|
||||
GLuint temp[MAX_WIDTH], i;
|
||||
const GLubyte val = *((GLubyte *) value);
|
||||
/* get, modify, put */
|
||||
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
|
||||
for (i = 0; i < count; i++) {
|
||||
if (!mask || mask[i]) {
|
||||
temp[i] = (temp[i] & 0xffffff) | val;
|
||||
}
|
||||
}
|
||||
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
|
||||
* a stencil renderbuffer.
|
||||
* \return new stencil renderbuffer
|
||||
*/
|
||||
struct gl_renderbuffer *
|
||||
_mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb)
|
||||
{
|
||||
struct gl_renderbuffer *s8rb;
|
||||
|
||||
ASSERT(dsrb->_BaseFormat == GL_DEPTH_STENCIL_EXT);
|
||||
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
|
||||
|
||||
s8rb = _mesa_new_renderbuffer(ctx, 0);
|
||||
if (!s8rb)
|
||||
return NULL;
|
||||
|
||||
s8rb->Wrapped = dsrb;
|
||||
s8rb->Name = dsrb->Name;
|
||||
s8rb->RefCount = 1;
|
||||
s8rb->Width = dsrb->Width;
|
||||
s8rb->Height = dsrb->Height;
|
||||
s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
|
||||
s8rb->_BaseFormat = GL_STENCIL_INDEX;
|
||||
s8rb->DataType = GL_UNSIGNED_BYTE;
|
||||
s8rb->StencilBits = 8;
|
||||
s8rb->Data = NULL;
|
||||
s8rb->Delete = delete_wrapper;
|
||||
s8rb->GetPointer = nop_get_pointer;
|
||||
s8rb->GetRow = get_row_s8;
|
||||
s8rb->GetValues = get_values_s8;
|
||||
s8rb->PutRow = put_row_s8;
|
||||
s8rb->PutRowRGB = NULL;
|
||||
s8rb->PutMonoRow = put_mono_row_s8;
|
||||
s8rb->PutValues = put_values_s8;
|
||||
s8rb->PutMonoValues = put_mono_values_s8;
|
||||
|
||||
return s8rb;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Merge data from a depth renderbuffer and a stencil renderbuffer into a
|
||||
* combined depth/stencil renderbuffer.
|
||||
*/
|
||||
void
|
||||
_mesa_merge_depth_stencil_buffers(GLcontext *ctx,
|
||||
struct gl_renderbuffer *dest,
|
||||
struct gl_renderbuffer *depth,
|
||||
struct gl_renderbuffer *stencil)
|
||||
{
|
||||
GLuint depthVals[MAX_WIDTH];
|
||||
GLubyte stencilVals[MAX_WIDTH];
|
||||
GLuint combined[MAX_WIDTH];
|
||||
GLuint row, width;
|
||||
|
||||
ASSERT(dest);
|
||||
ASSERT(depth);
|
||||
ASSERT(stencil);
|
||||
|
||||
ASSERT(dest->InternalFormat == GL_DEPTH24_STENCIL8_EXT);
|
||||
ASSERT(dest->DataType == GL_UNSIGNED_INT_24_8_EXT);
|
||||
ASSERT(depth->InternalFormat == GL_DEPTH_COMPONENT24);
|
||||
ASSERT(depth->DataType == GL_UNSIGNED_INT);
|
||||
ASSERT(stencil->InternalFormat == GL_STENCIL_INDEX8_EXT);
|
||||
ASSERT(stencil->DataType == GL_UNSIGNED_BYTE);
|
||||
|
||||
ASSERT(dest->Width == depth->Width);
|
||||
ASSERT(dest->Height == depth->Height);
|
||||
ASSERT(dest->Width == stencil->Width);
|
||||
ASSERT(dest->Height == stencil->Height);
|
||||
|
||||
width = dest->Width;
|
||||
for (row = 0; row < dest->Height; row++) {
|
||||
GLuint i;
|
||||
depth->GetRow(ctx, depth, width, 0, row, depthVals);
|
||||
stencil->GetRow(ctx, stencil, width, 0, row, stencilVals);
|
||||
for (i = 0; i < width; i++) {
|
||||
combined[i] = (depthVals[i] << 8) | stencilVals[i];
|
||||
}
|
||||
dest->PutRow(ctx, dest, width, 0, row, combined, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Split combined depth/stencil renderbuffer data into separate depth/stencil
|
||||
* buffers.
|
||||
*/
|
||||
void
|
||||
_mesa_split_depth_stencil_buffer(GLcontext *ctx,
|
||||
struct gl_renderbuffer *source,
|
||||
struct gl_renderbuffer *depth,
|
||||
struct gl_renderbuffer *stencil)
|
||||
{
|
||||
GLuint depthVals[MAX_WIDTH];
|
||||
GLubyte stencilVals[MAX_WIDTH];
|
||||
GLuint combined[MAX_WIDTH];
|
||||
GLuint row, width;
|
||||
|
||||
ASSERT(source);
|
||||
ASSERT(depth);
|
||||
ASSERT(stencil);
|
||||
|
||||
ASSERT(source->InternalFormat == GL_DEPTH24_STENCIL8_EXT);
|
||||
ASSERT(source->DataType == GL_UNSIGNED_INT_24_8_EXT);
|
||||
ASSERT(depth->InternalFormat == GL_DEPTH_COMPONENT24);
|
||||
ASSERT(depth->DataType == GL_UNSIGNED_INT);
|
||||
ASSERT(stencil->InternalFormat == GL_STENCIL_INDEX8_EXT);
|
||||
ASSERT(stencil->DataType == GL_UNSIGNED_BYTE);
|
||||
|
||||
ASSERT(source->Width == depth->Width);
|
||||
ASSERT(source->Height == depth->Height);
|
||||
ASSERT(source->Width == stencil->Width);
|
||||
ASSERT(source->Height == stencil->Height);
|
||||
|
||||
width = source->Width;
|
||||
for (row = 0; row < source->Height; row++) {
|
||||
GLuint i;
|
||||
source->GetRow(ctx, source, width, 0, row, combined);
|
||||
for (i = 0; i < width; i++) {
|
||||
depthVals[i] = combined[i] >> 8;
|
||||
stencilVals[i] = combined[i] & 0xff;
|
||||
}
|
||||
depth->PutRow(ctx, depth, width, 0, row, depthVals, NULL);
|
||||
stencil->PutRow(ctx, stencil, width, 0, row, stencilVals, NULL);
|
||||
}
|
||||
}
|
55
src/mesa/main/depthstencil.h
Normal file
55
src/mesa/main/depthstencil.h
Normal file
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5
|
||||
*
|
||||
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef DEPTHSTENCIL_H
|
||||
#define DEPTHSTENCIL_H
|
||||
|
||||
|
||||
extern struct gl_renderbuffer *
|
||||
_mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
|
||||
struct gl_renderbuffer *dsrb);
|
||||
|
||||
|
||||
extern struct gl_renderbuffer *
|
||||
_mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx,
|
||||
struct gl_renderbuffer *dsrb);
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_merge_depth_stencil_buffers(GLcontext *ctx,
|
||||
struct gl_renderbuffer *dest,
|
||||
struct gl_renderbuffer *depth,
|
||||
struct gl_renderbuffer *stencil);
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_split_depth_stencil_buffer(GLcontext *ctx,
|
||||
struct gl_renderbuffer *source,
|
||||
struct gl_renderbuffer *depth,
|
||||
struct gl_renderbuffer *stencil);
|
||||
|
||||
|
||||
|
||||
#endif /* DEPTHSTENCIL_H */
|
@@ -38,7 +38,6 @@
|
||||
#include "texstore.h"
|
||||
|
||||
|
||||
|
||||
/* XXX temporarily here */
|
||||
#define GL_READ_FRAMEBUFFER_EXT 0x90
|
||||
#define GL_DRAW_FRAMEBUFFER_EXT 0x9a
|
||||
@@ -108,8 +107,9 @@ lookup_framebuffer(GLcontext *ctx, GLuint id)
|
||||
* Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
|
||||
* gl_renderbuffer_attachment object.
|
||||
*/
|
||||
static struct gl_renderbuffer_attachment *
|
||||
get_attachment(GLcontext *ctx, struct gl_framebuffer *fb, GLenum attachment)
|
||||
struct gl_renderbuffer_attachment *
|
||||
_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
|
||||
GLenum attachment)
|
||||
{
|
||||
GLuint i;
|
||||
|
||||
@@ -232,15 +232,17 @@ _mesa_set_renderbuffer_attachment(GLcontext *ctx,
|
||||
|
||||
/**
|
||||
* Fallback for ctx->Driver.FramebufferRenderbuffer()
|
||||
* Sets a framebuffer attachment to a particular renderbuffer.
|
||||
* The framebuffer in question is ctx->DrawBuffer.
|
||||
* \sa _mesa_renderbuffer_texture
|
||||
* Attach a renderbuffer object to a framebuffer object.
|
||||
*/
|
||||
void
|
||||
_mesa_framebuffer_renderbuffer(GLcontext *ctx,
|
||||
struct gl_renderbuffer_attachment *att,
|
||||
struct gl_renderbuffer *rb)
|
||||
_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
|
||||
GLenum attachment, struct gl_renderbuffer *rb)
|
||||
{
|
||||
struct gl_renderbuffer_attachment *att;
|
||||
|
||||
att = _mesa_get_attachment(ctx, fb, attachment);
|
||||
ASSERT(att);
|
||||
|
||||
if (rb) {
|
||||
_mesa_set_renderbuffer_attachment(ctx, att, rb);
|
||||
}
|
||||
@@ -461,7 +463,7 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
|
||||
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
|
||||
if (fb->ColorDrawBuffer[i] != GL_NONE) {
|
||||
const struct gl_renderbuffer_attachment *att
|
||||
= get_attachment(ctx, fb, fb->ColorDrawBuffer[i]);
|
||||
= _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[i]);
|
||||
assert(att);
|
||||
if (att->Type == GL_NONE) {
|
||||
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
|
||||
@@ -473,7 +475,7 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
|
||||
/* Check that the ReadBuffer is present */
|
||||
if (fb->ColorReadBuffer != GL_NONE) {
|
||||
const struct gl_renderbuffer_attachment *att
|
||||
= get_attachment(ctx, fb, fb->ColorReadBuffer);
|
||||
= _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
|
||||
assert(att);
|
||||
if (att->Type == GL_NONE) {
|
||||
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
|
||||
@@ -1151,7 +1153,7 @@ _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
|
||||
ASSERT(textarget == GL_TEXTURE_1D);
|
||||
|
||||
/* XXX read blit */
|
||||
att = get_attachment(ctx, ctx->DrawBuffer, attachment);
|
||||
att = _mesa_get_attachment(ctx, ctx->DrawBuffer, attachment);
|
||||
if (att == NULL) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glFramebufferTexture1DEXT(attachment)");
|
||||
@@ -1200,7 +1202,7 @@ _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
|
||||
textarget == GL_TEXTURE_RECTANGLE_ARB ||
|
||||
IS_CUBE_FACE(textarget));
|
||||
|
||||
att = get_attachment(ctx, ctx->DrawBuffer, attachment);
|
||||
att = _mesa_get_attachment(ctx, ctx->DrawBuffer, attachment);
|
||||
if (att == NULL) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glFramebufferTexture2DEXT(attachment)");
|
||||
@@ -1252,7 +1254,7 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
|
||||
|
||||
ASSERT(textarget == GL_TEXTURE_3D);
|
||||
|
||||
att = get_attachment(ctx, ctx->DrawBuffer, attachment);
|
||||
att = _mesa_get_attachment(ctx, ctx->DrawBuffer, attachment);
|
||||
if (att == NULL) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glFramebufferTexture1DEXT(attachment)");
|
||||
@@ -1342,7 +1344,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
|
||||
return;
|
||||
}
|
||||
|
||||
att = get_attachment(ctx, fb, attachment);
|
||||
att = _mesa_get_attachment(ctx, fb, attachment);
|
||||
if (att == NULL) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glFramebufferRenderbufferEXT(attachment)");
|
||||
@@ -1365,7 +1367,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
|
||||
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
|
||||
|
||||
assert(ctx->Driver.FramebufferRenderbuffer);
|
||||
ctx->Driver.FramebufferRenderbuffer(ctx, att, rb);
|
||||
ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
|
||||
}
|
||||
|
||||
|
||||
@@ -1413,7 +1415,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
|
||||
return;
|
||||
}
|
||||
|
||||
att = get_attachment(ctx, buffer, attachment);
|
||||
att = _mesa_get_attachment(ctx, buffer, attachment);
|
||||
if (att == NULL) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
"glGetFramebufferAttachmentParameterivEXT(attachment)");
|
||||
|
@@ -27,6 +27,11 @@
|
||||
#define FBOBJECT_H
|
||||
|
||||
|
||||
extern struct gl_renderbuffer_attachment *
|
||||
_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
|
||||
GLenum attachment);
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_remove_attachment(GLcontext *ctx,
|
||||
struct gl_renderbuffer_attachment *att);
|
||||
@@ -43,9 +48,8 @@ _mesa_set_renderbuffer_attachment(GLcontext *ctx,
|
||||
struct gl_renderbuffer *rb);
|
||||
|
||||
extern void
|
||||
_mesa_framebuffer_renderbuffer(GLcontext *ctx,
|
||||
struct gl_renderbuffer_attachment *att,
|
||||
struct gl_renderbuffer *rb);
|
||||
_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
|
||||
GLenum attachment, struct gl_renderbuffer *rb);
|
||||
|
||||
extern void
|
||||
_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb);
|
||||
|
@@ -33,6 +33,7 @@
|
||||
#include "glheader.h"
|
||||
#include "imports.h"
|
||||
#include "context.h"
|
||||
#include "depthstencil.h"
|
||||
#include "mtypes.h"
|
||||
#include "fbobject.h"
|
||||
#include "framebuffer.h"
|
||||
@@ -159,7 +160,7 @@ _mesa_destroy_framebuffer(struct gl_framebuffer *fb)
|
||||
{
|
||||
if (fb) {
|
||||
_mesa_free_framebuffer_data(fb);
|
||||
FREE(fb);
|
||||
_mesa_free(fb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -187,6 +188,23 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
|
||||
att->Type = GL_NONE;
|
||||
att->Renderbuffer = NULL;
|
||||
}
|
||||
|
||||
if (fb->_DepthBuffer) {
|
||||
struct gl_renderbuffer *rb = fb->_DepthBuffer;
|
||||
rb->RefCount--;
|
||||
if (rb->RefCount <= 0) {
|
||||
rb->Delete(rb);
|
||||
}
|
||||
fb->_DepthBuffer = NULL;
|
||||
}
|
||||
if (fb->_StencilBuffer) {
|
||||
struct gl_renderbuffer *rb = fb->_StencilBuffer;
|
||||
rb->RefCount--;
|
||||
if (rb->RefCount <= 0) {
|
||||
rb->Delete(rb);
|
||||
}
|
||||
fb->_StencilBuffer = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -194,7 +212,11 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
|
||||
* Resize the given framebuffer's renderbuffers to the new width and height.
|
||||
* This should only be used for window-system framebuffers, not
|
||||
* user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
|
||||
* This will typically be called via ctx->Driver.ResizeBuffers()
|
||||
* This will typically be called via ctx->Driver.ResizeBuffers() or directly
|
||||
* from a device driver.
|
||||
*
|
||||
* \note it's possible for ctx to be null since a window can be resized
|
||||
* without a currently bound rendering context.
|
||||
*/
|
||||
void
|
||||
_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
|
||||
@@ -377,6 +399,45 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Helper function for _mesa_update_framebuffer().
|
||||
* Set the actual depth renderbuffer for the given framebuffer.
|
||||
* Take care of reference counts, etc.
|
||||
*/
|
||||
static void
|
||||
set_depth_renderbuffer(struct gl_framebuffer *fb,
|
||||
struct gl_renderbuffer *rb)
|
||||
{
|
||||
if (fb->_DepthBuffer) {
|
||||
fb->_DepthBuffer->RefCount--;
|
||||
if (fb->_DepthBuffer->RefCount <= 0) {
|
||||
fb->_DepthBuffer->Delete(fb->_DepthBuffer);
|
||||
}
|
||||
}
|
||||
fb->_DepthBuffer = rb;
|
||||
if (rb)
|
||||
rb->RefCount++;
|
||||
}
|
||||
|
||||
/**
|
||||
* \sa set_depth_renderbuffer.
|
||||
*/
|
||||
static void
|
||||
set_stencil_renderbuffer(struct gl_framebuffer *fb,
|
||||
struct gl_renderbuffer *rb)
|
||||
{
|
||||
if (fb->_StencilBuffer) {
|
||||
fb->_StencilBuffer->RefCount--;
|
||||
if (fb->_StencilBuffer->RefCount <= 0) {
|
||||
fb->_StencilBuffer->Delete(fb->_StencilBuffer);
|
||||
}
|
||||
}
|
||||
fb->_StencilBuffer = rb;
|
||||
if (rb)
|
||||
rb->RefCount++;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Update state related to the current draw/read framebuffers.
|
||||
* Specifically, update these framebuffer fields:
|
||||
@@ -440,5 +501,45 @@ _mesa_update_framebuffer(GLcontext *ctx)
|
||||
fb->_ColorReadBuffer
|
||||
= fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
|
||||
}
|
||||
|
||||
/*
|
||||
* Deal with GL_DEPTH_STENCIL renderbuffer(s) attached to the depth
|
||||
* and/or stencil attachment points.
|
||||
*/
|
||||
{
|
||||
struct gl_renderbuffer *depthRb
|
||||
= fb->Attachment[BUFFER_DEPTH].Renderbuffer;
|
||||
struct gl_renderbuffer *stencilRb
|
||||
= fb->Attachment[BUFFER_STENCIL].Renderbuffer;
|
||||
|
||||
if (depthRb && depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
|
||||
if (!fb->_DepthBuffer || fb->_DepthBuffer->Wrapped != depthRb) {
|
||||
/* need to update wrapper */
|
||||
struct gl_renderbuffer *wrapper
|
||||
= _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb);
|
||||
set_depth_renderbuffer(fb, wrapper);
|
||||
assert(fb->_DepthBuffer->Wrapped == depthRb);
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* depthRb may be null */
|
||||
set_depth_renderbuffer(fb, depthRb);
|
||||
}
|
||||
|
||||
if (stencilRb && stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
|
||||
if (!fb->_StencilBuffer || fb->_StencilBuffer->Wrapped != stencilRb) {
|
||||
/* need to update wrapper */
|
||||
struct gl_renderbuffer *wrapper
|
||||
= _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb);
|
||||
set_stencil_renderbuffer(fb, wrapper);
|
||||
assert(fb->_StencilBuffer->Wrapped == stencilRb);
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* stencilRb may be null */
|
||||
set_stencil_renderbuffer(fb, stencilRb);
|
||||
}
|
||||
}
|
||||
|
||||
compute_depth_max(fb);
|
||||
}
|
||||
|
@@ -2243,6 +2243,11 @@ struct gl_framebuffer
|
||||
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
|
||||
struct gl_renderbuffer *_ColorReadBuffer;
|
||||
|
||||
/** The Actual depth/stencil buffers to use. May be wrappers around the
|
||||
* depth/stencil buffers attached above. */
|
||||
struct gl_renderbuffer *_DepthBuffer;
|
||||
struct gl_renderbuffer *_StencilBuffer;
|
||||
|
||||
/** Delete this framebuffer */
|
||||
void (*Delete)(struct gl_framebuffer *fb);
|
||||
};
|
||||
|
Reference in New Issue
Block a user