Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).

depthstencil.c provides wrappers for treating depth/stencil buffers either
as regular depth or stencil renderbuffers.
This commit is contained in:
Brian Paul
2005-11-16 04:05:54 +00:00
parent 06185363dd
commit 847160466c
7 changed files with 740 additions and 23 deletions

View File

@@ -802,7 +802,8 @@ struct dd_function_table {
struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
void (*FramebufferRenderbuffer)(GLcontext *ctx,
struct gl_renderbuffer_attachment *att,
struct gl_framebuffer *fb,
GLenum attachment,
struct gl_renderbuffer *rb);
void (*RenderbufferTexture)(GLcontext *ctx,
struct gl_renderbuffer_attachment *att,

View File

@@ -0,0 +1,549 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "imports.h"
#include "context.h"
#include "fbobject.h"
#include "mtypes.h"
#include "depthstencil.h"
#include "renderbuffer.h"
/**
* Adaptor/wrappers for GL_DEPTH_STENCIL renderbuffers.
*
* The problem with a GL_DEPTH_STENCIL renderbuffer is that sometimes we
* want to treat it as a stencil buffer, other times we want to treat it
* as a depth/z buffer and still other times when we want to treat it as
* a combined Z+stencil buffer! That implies we need three different sets
* of Get/Put functions.
*
* We solve this by wrapping the Z24_S8 renderbuffer with depth and stencil
* adaptors, each with the right kind of depth/stencil Get/Put functions.
*/
static void *
nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
{
return NULL;
}
/**
* Delete a depth or stencil renderbuffer.
*/
static void
delete_wrapper(struct gl_renderbuffer *rb)
{
struct gl_renderbuffer *dsrb = rb->Wrapped;
assert(dsrb);
assert(rb->InternalFormat == GL_DEPTH_COMPONENT24 ||
rb->InternalFormat == GL_STENCIL_INDEX8_EXT);
/* decrement refcount on the wrapped buffer and delete it if necessary */
dsrb->RefCount--;
if (dsrb->RefCount <= 0) {
dsrb->Delete(dsrb);
}
_mesa_free(rb);
}
/*======================================================================
* Depth wrapper around depth/stencil renderbuffer
*/
static void
get_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
GLint x, GLint y, void *values)
{
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
GLuint temp[MAX_WIDTH], i;
GLuint *dst = (GLuint *) values;
const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (!src) {
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
src = temp;
}
for (i = 0; i < count; i++) {
dst[i] = src[i] >> 8;
}
}
static void
get_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
const GLint x[], const GLint y[], void *values)
{
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
GLuint temp[MAX_WIDTH], i;
GLuint *dst = (GLuint *) values;
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
ASSERT(count <= MAX_WIDTH);
/* don't bother trying direct access */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
for (i = 0; i < count; i++) {
dst[i] = temp[i] >> 8;
}
}
static void
put_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
GLint x, GLint y, const void *values, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
const GLuint *src = (const GLuint *) values;
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
GLuint i;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i] = (src[i] << 8) | (dst[i] & 0xff);
}
}
}
else {
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (src[i] << 8) | (temp[i] & 0xff);
}
}
dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
}
}
static void
put_mono_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
GLint x, GLint y, const void *value, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
const GLuint shiftedVal = *((GLuint *) value) << 8;
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
GLuint i;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i] = shiftedVal | (dst[i] & 0xff);
}
}
}
else {
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = shiftedVal | (temp[i] & 0xff);
}
}
dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
}
}
static void
put_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
const GLint x[], const GLint y[],
const void *values, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
const GLubyte *src = (const GLubyte *) values;
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
/* direct access */
GLuint i;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
*dst = (src[i] << 8) | (*dst & 0xff);
}
}
}
else {
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (src[i] << 8) | (temp[i] & 0xff);
}
}
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
}
}
static void
put_mono_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb,
GLuint count, const GLint x[], const GLint y[],
const void *value, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
GLuint temp[MAX_WIDTH], i;
const GLuint shiftedVal = *((GLuint *) value) << 8;
/* get, modify, put */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = shiftedVal | (temp[i] & 0xff);
}
}
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
}
/**
* Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
* a depth renderbuffer.
* \return new depth renderbuffer
*/
struct gl_renderbuffer *
_mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
struct gl_renderbuffer *dsrb)
{
struct gl_renderbuffer *z24rb;
ASSERT(dsrb->_BaseFormat == GL_DEPTH_STENCIL_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
z24rb = _mesa_new_renderbuffer(ctx, 0);
if (!z24rb)
return NULL;
z24rb->Wrapped = dsrb;
z24rb->Name = dsrb->Name;
z24rb->RefCount = 1;
z24rb->Width = dsrb->Width;
z24rb->Height = dsrb->Height;
z24rb->InternalFormat = GL_DEPTH_COMPONENT24_ARB;
z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
z24rb->DataType = GL_UNSIGNED_INT;
z24rb->DepthBits = 24;
z24rb->Data = NULL;
z24rb->Delete = delete_wrapper;
z24rb->GetPointer = nop_get_pointer;
z24rb->GetRow = get_row_z24;
z24rb->GetValues = get_values_z24;
z24rb->PutRow = put_row_z24;
z24rb->PutRowRGB = NULL;
z24rb->PutMonoRow = put_mono_row_z24;
z24rb->PutValues = put_values_z24;
z24rb->PutMonoValues = put_mono_values_z24;
return z24rb;
}
/*======================================================================
* Stencil wrapper around depth/stencil renderbuffer
*/
static void
get_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
GLint x, GLint y, void *values)
{
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
GLuint temp[MAX_WIDTH], i;
GLubyte *dst = (GLubyte *) values;
const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (!src) {
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
src = temp;
}
for (i = 0; i < count; i++) {
dst[i] = src[i] & 0xff;
}
}
static void
get_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
const GLint x[], const GLint y[], void *values)
{
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
GLuint temp[MAX_WIDTH], i;
GLubyte *dst = (GLubyte *) values;
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
ASSERT(count <= MAX_WIDTH);
/* don't bother trying direct access */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
for (i = 0; i < count; i++) {
dst[i] = temp[i] & 0xff;
}
}
static void
put_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
GLint x, GLint y, const void *values, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
const GLubyte *src = (const GLubyte *) values;
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
GLuint i;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i] = (dst[i] & 0xffffff00) | src[i];
}
}
}
else {
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (temp[i] & 0xffffff00) | src[i];
}
}
dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
}
}
static void
put_mono_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
GLint x, GLint y, const void *value, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
const GLubyte val = *((GLubyte *) value);
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
GLuint i;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i] = (dst[i] & 0xffffff00) | val;
}
}
}
else {
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (temp[i] & 0xffffff00) | val;
}
}
dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
}
}
static void
put_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
const GLint x[], const GLint y[],
const void *values, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
const GLubyte *src = (const GLubyte *) values;
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
/* direct access */
GLuint i;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
*dst = (*dst & 0xffffff00) | src[i];
}
}
}
else {
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (temp[i] & 0xffffff00) | src[i];
}
}
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
}
}
static void
put_mono_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
const GLint x[], const GLint y[],
const void *value, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
GLuint temp[MAX_WIDTH], i;
const GLubyte val = *((GLubyte *) value);
/* get, modify, put */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (temp[i] & 0xffffff) | val;
}
}
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
}
/**
* Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
* a stencil renderbuffer.
* \return new stencil renderbuffer
*/
struct gl_renderbuffer *
_mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb)
{
struct gl_renderbuffer *s8rb;
ASSERT(dsrb->_BaseFormat == GL_DEPTH_STENCIL_EXT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
s8rb = _mesa_new_renderbuffer(ctx, 0);
if (!s8rb)
return NULL;
s8rb->Wrapped = dsrb;
s8rb->Name = dsrb->Name;
s8rb->RefCount = 1;
s8rb->Width = dsrb->Width;
s8rb->Height = dsrb->Height;
s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
s8rb->_BaseFormat = GL_STENCIL_INDEX;
s8rb->DataType = GL_UNSIGNED_BYTE;
s8rb->StencilBits = 8;
s8rb->Data = NULL;
s8rb->Delete = delete_wrapper;
s8rb->GetPointer = nop_get_pointer;
s8rb->GetRow = get_row_s8;
s8rb->GetValues = get_values_s8;
s8rb->PutRow = put_row_s8;
s8rb->PutRowRGB = NULL;
s8rb->PutMonoRow = put_mono_row_s8;
s8rb->PutValues = put_values_s8;
s8rb->PutMonoValues = put_mono_values_s8;
return s8rb;
}
/**
* Merge data from a depth renderbuffer and a stencil renderbuffer into a
* combined depth/stencil renderbuffer.
*/
void
_mesa_merge_depth_stencil_buffers(GLcontext *ctx,
struct gl_renderbuffer *dest,
struct gl_renderbuffer *depth,
struct gl_renderbuffer *stencil)
{
GLuint depthVals[MAX_WIDTH];
GLubyte stencilVals[MAX_WIDTH];
GLuint combined[MAX_WIDTH];
GLuint row, width;
ASSERT(dest);
ASSERT(depth);
ASSERT(stencil);
ASSERT(dest->InternalFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(dest->DataType == GL_UNSIGNED_INT_24_8_EXT);
ASSERT(depth->InternalFormat == GL_DEPTH_COMPONENT24);
ASSERT(depth->DataType == GL_UNSIGNED_INT);
ASSERT(stencil->InternalFormat == GL_STENCIL_INDEX8_EXT);
ASSERT(stencil->DataType == GL_UNSIGNED_BYTE);
ASSERT(dest->Width == depth->Width);
ASSERT(dest->Height == depth->Height);
ASSERT(dest->Width == stencil->Width);
ASSERT(dest->Height == stencil->Height);
width = dest->Width;
for (row = 0; row < dest->Height; row++) {
GLuint i;
depth->GetRow(ctx, depth, width, 0, row, depthVals);
stencil->GetRow(ctx, stencil, width, 0, row, stencilVals);
for (i = 0; i < width; i++) {
combined[i] = (depthVals[i] << 8) | stencilVals[i];
}
dest->PutRow(ctx, dest, width, 0, row, combined, NULL);
}
}
/**
* Split combined depth/stencil renderbuffer data into separate depth/stencil
* buffers.
*/
void
_mesa_split_depth_stencil_buffer(GLcontext *ctx,
struct gl_renderbuffer *source,
struct gl_renderbuffer *depth,
struct gl_renderbuffer *stencil)
{
GLuint depthVals[MAX_WIDTH];
GLubyte stencilVals[MAX_WIDTH];
GLuint combined[MAX_WIDTH];
GLuint row, width;
ASSERT(source);
ASSERT(depth);
ASSERT(stencil);
ASSERT(source->InternalFormat == GL_DEPTH24_STENCIL8_EXT);
ASSERT(source->DataType == GL_UNSIGNED_INT_24_8_EXT);
ASSERT(depth->InternalFormat == GL_DEPTH_COMPONENT24);
ASSERT(depth->DataType == GL_UNSIGNED_INT);
ASSERT(stencil->InternalFormat == GL_STENCIL_INDEX8_EXT);
ASSERT(stencil->DataType == GL_UNSIGNED_BYTE);
ASSERT(source->Width == depth->Width);
ASSERT(source->Height == depth->Height);
ASSERT(source->Width == stencil->Width);
ASSERT(source->Height == stencil->Height);
width = source->Width;
for (row = 0; row < source->Height; row++) {
GLuint i;
source->GetRow(ctx, source, width, 0, row, combined);
for (i = 0; i < width; i++) {
depthVals[i] = combined[i] >> 8;
stencilVals[i] = combined[i] & 0xff;
}
depth->PutRow(ctx, depth, width, 0, row, depthVals, NULL);
stencil->PutRow(ctx, stencil, width, 0, row, stencilVals, NULL);
}
}

View File

@@ -0,0 +1,55 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DEPTHSTENCIL_H
#define DEPTHSTENCIL_H
extern struct gl_renderbuffer *
_mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
struct gl_renderbuffer *dsrb);
extern struct gl_renderbuffer *
_mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx,
struct gl_renderbuffer *dsrb);
extern void
_mesa_merge_depth_stencil_buffers(GLcontext *ctx,
struct gl_renderbuffer *dest,
struct gl_renderbuffer *depth,
struct gl_renderbuffer *stencil);
extern void
_mesa_split_depth_stencil_buffer(GLcontext *ctx,
struct gl_renderbuffer *source,
struct gl_renderbuffer *depth,
struct gl_renderbuffer *stencil);
#endif /* DEPTHSTENCIL_H */

View File

@@ -38,7 +38,6 @@
#include "texstore.h"
/* XXX temporarily here */
#define GL_READ_FRAMEBUFFER_EXT 0x90
#define GL_DRAW_FRAMEBUFFER_EXT 0x9a
@@ -108,8 +107,9 @@ lookup_framebuffer(GLcontext *ctx, GLuint id)
* Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
* gl_renderbuffer_attachment object.
*/
static struct gl_renderbuffer_attachment *
get_attachment(GLcontext *ctx, struct gl_framebuffer *fb, GLenum attachment)
struct gl_renderbuffer_attachment *
_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
GLenum attachment)
{
GLuint i;
@@ -232,15 +232,17 @@ _mesa_set_renderbuffer_attachment(GLcontext *ctx,
/**
* Fallback for ctx->Driver.FramebufferRenderbuffer()
* Sets a framebuffer attachment to a particular renderbuffer.
* The framebuffer in question is ctx->DrawBuffer.
* \sa _mesa_renderbuffer_texture
* Attach a renderbuffer object to a framebuffer object.
*/
void
_mesa_framebuffer_renderbuffer(GLcontext *ctx,
struct gl_renderbuffer_attachment *att,
struct gl_renderbuffer *rb)
_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
struct gl_renderbuffer_attachment *att;
att = _mesa_get_attachment(ctx, fb, attachment);
ASSERT(att);
if (rb) {
_mesa_set_renderbuffer_attachment(ctx, att, rb);
}
@@ -461,7 +463,7 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
if (fb->ColorDrawBuffer[i] != GL_NONE) {
const struct gl_renderbuffer_attachment *att
= get_attachment(ctx, fb, fb->ColorDrawBuffer[i]);
= _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[i]);
assert(att);
if (att->Type == GL_NONE) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
@@ -473,7 +475,7 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
/* Check that the ReadBuffer is present */
if (fb->ColorReadBuffer != GL_NONE) {
const struct gl_renderbuffer_attachment *att
= get_attachment(ctx, fb, fb->ColorReadBuffer);
= _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
assert(att);
if (att->Type == GL_NONE) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
@@ -1151,7 +1153,7 @@ _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
ASSERT(textarget == GL_TEXTURE_1D);
/* XXX read blit */
att = get_attachment(ctx, ctx->DrawBuffer, attachment);
att = _mesa_get_attachment(ctx, ctx->DrawBuffer, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture1DEXT(attachment)");
@@ -1200,7 +1202,7 @@ _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
textarget == GL_TEXTURE_RECTANGLE_ARB ||
IS_CUBE_FACE(textarget));
att = get_attachment(ctx, ctx->DrawBuffer, attachment);
att = _mesa_get_attachment(ctx, ctx->DrawBuffer, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture2DEXT(attachment)");
@@ -1252,7 +1254,7 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
ASSERT(textarget == GL_TEXTURE_3D);
att = get_attachment(ctx, ctx->DrawBuffer, attachment);
att = _mesa_get_attachment(ctx, ctx->DrawBuffer, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture1DEXT(attachment)");
@@ -1342,7 +1344,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
return;
}
att = get_attachment(ctx, fb, attachment);
att = _mesa_get_attachment(ctx, fb, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferRenderbufferEXT(attachment)");
@@ -1365,7 +1367,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
assert(ctx->Driver.FramebufferRenderbuffer);
ctx->Driver.FramebufferRenderbuffer(ctx, att, rb);
ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
}
@@ -1413,7 +1415,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
return;
}
att = get_attachment(ctx, buffer, attachment);
att = _mesa_get_attachment(ctx, buffer, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(attachment)");

View File

@@ -27,6 +27,11 @@
#define FBOBJECT_H
extern struct gl_renderbuffer_attachment *
_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
GLenum attachment);
extern void
_mesa_remove_attachment(GLcontext *ctx,
struct gl_renderbuffer_attachment *att);
@@ -43,9 +48,8 @@ _mesa_set_renderbuffer_attachment(GLcontext *ctx,
struct gl_renderbuffer *rb);
extern void
_mesa_framebuffer_renderbuffer(GLcontext *ctx,
struct gl_renderbuffer_attachment *att,
struct gl_renderbuffer *rb);
_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb);
extern void
_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb);

View File

@@ -33,6 +33,7 @@
#include "glheader.h"
#include "imports.h"
#include "context.h"
#include "depthstencil.h"
#include "mtypes.h"
#include "fbobject.h"
#include "framebuffer.h"
@@ -159,7 +160,7 @@ _mesa_destroy_framebuffer(struct gl_framebuffer *fb)
{
if (fb) {
_mesa_free_framebuffer_data(fb);
FREE(fb);
_mesa_free(fb);
}
}
@@ -187,6 +188,23 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
att->Type = GL_NONE;
att->Renderbuffer = NULL;
}
if (fb->_DepthBuffer) {
struct gl_renderbuffer *rb = fb->_DepthBuffer;
rb->RefCount--;
if (rb->RefCount <= 0) {
rb->Delete(rb);
}
fb->_DepthBuffer = NULL;
}
if (fb->_StencilBuffer) {
struct gl_renderbuffer *rb = fb->_StencilBuffer;
rb->RefCount--;
if (rb->RefCount <= 0) {
rb->Delete(rb);
}
fb->_StencilBuffer = NULL;
}
}
@@ -194,7 +212,11 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
* Resize the given framebuffer's renderbuffers to the new width and height.
* This should only be used for window-system framebuffers, not
* user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
* This will typically be called via ctx->Driver.ResizeBuffers()
* This will typically be called via ctx->Driver.ResizeBuffers() or directly
* from a device driver.
*
* \note it's possible for ctx to be null since a window can be resized
* without a currently bound rendering context.
*/
void
_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
@@ -377,6 +399,45 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
}
/**
* Helper function for _mesa_update_framebuffer().
* Set the actual depth renderbuffer for the given framebuffer.
* Take care of reference counts, etc.
*/
static void
set_depth_renderbuffer(struct gl_framebuffer *fb,
struct gl_renderbuffer *rb)
{
if (fb->_DepthBuffer) {
fb->_DepthBuffer->RefCount--;
if (fb->_DepthBuffer->RefCount <= 0) {
fb->_DepthBuffer->Delete(fb->_DepthBuffer);
}
}
fb->_DepthBuffer = rb;
if (rb)
rb->RefCount++;
}
/**
* \sa set_depth_renderbuffer.
*/
static void
set_stencil_renderbuffer(struct gl_framebuffer *fb,
struct gl_renderbuffer *rb)
{
if (fb->_StencilBuffer) {
fb->_StencilBuffer->RefCount--;
if (fb->_StencilBuffer->RefCount <= 0) {
fb->_StencilBuffer->Delete(fb->_StencilBuffer);
}
}
fb->_StencilBuffer = rb;
if (rb)
rb->RefCount++;
}
/**
* Update state related to the current draw/read framebuffers.
* Specifically, update these framebuffer fields:
@@ -440,5 +501,45 @@ _mesa_update_framebuffer(GLcontext *ctx)
fb->_ColorReadBuffer
= fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
}
/*
* Deal with GL_DEPTH_STENCIL renderbuffer(s) attached to the depth
* and/or stencil attachment points.
*/
{
struct gl_renderbuffer *depthRb
= fb->Attachment[BUFFER_DEPTH].Renderbuffer;
struct gl_renderbuffer *stencilRb
= fb->Attachment[BUFFER_STENCIL].Renderbuffer;
if (depthRb && depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
if (!fb->_DepthBuffer || fb->_DepthBuffer->Wrapped != depthRb) {
/* need to update wrapper */
struct gl_renderbuffer *wrapper
= _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb);
set_depth_renderbuffer(fb, wrapper);
assert(fb->_DepthBuffer->Wrapped == depthRb);
}
}
else {
/* depthRb may be null */
set_depth_renderbuffer(fb, depthRb);
}
if (stencilRb && stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
if (!fb->_StencilBuffer || fb->_StencilBuffer->Wrapped != stencilRb) {
/* need to update wrapper */
struct gl_renderbuffer *wrapper
= _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb);
set_stencil_renderbuffer(fb, wrapper);
assert(fb->_StencilBuffer->Wrapped == stencilRb);
}
}
else {
/* stencilRb may be null */
set_stencil_renderbuffer(fb, stencilRb);
}
}
compute_depth_max(fb);
}

View File

@@ -2243,6 +2243,11 @@ struct gl_framebuffer
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
struct gl_renderbuffer *_ColorReadBuffer;
/** The Actual depth/stencil buffers to use. May be wrappers around the
* depth/stencil buffers attached above. */
struct gl_renderbuffer *_DepthBuffer;
struct gl_renderbuffer *_StencilBuffer;
/** Delete this framebuffer */
void (*Delete)(struct gl_framebuffer *fb);
};