mesa: make _mesa_reference_array_object() an inline function
As we do for texture objects, buffer objects, etc.
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@@ -123,14 +123,15 @@ _mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj )
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/**
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* Set ptr to arrayObj w/ reference counting.
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* Note: this should only be called from the _mesa_reference_array_object()
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* inline function.
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*/
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void
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_mesa_reference_array_object(struct gl_context *ctx,
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_mesa_reference_array_object_(struct gl_context *ctx,
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struct gl_array_object **ptr,
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struct gl_array_object *arrayObj)
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{
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if (*ptr == arrayObj)
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return;
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assert(*ptr != arrayObj);
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if (*ptr) {
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/* Unreference the old array object */
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@@ -52,10 +52,20 @@ extern void
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_mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj );
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extern void
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_mesa_reference_array_object(struct gl_context *ctx,
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_mesa_reference_array_object_(struct gl_context *ctx,
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struct gl_array_object **ptr,
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struct gl_array_object *arrayObj);
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static inline void
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_mesa_reference_array_object(struct gl_context *ctx,
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struct gl_array_object **ptr,
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struct gl_array_object *arrayObj)
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{
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if (*ptr != arrayObj)
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_mesa_reference_array_object_(ctx, ptr, arrayObj);
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}
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extern void
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_mesa_initialize_array_object( struct gl_context *ctx,
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struct gl_array_object *obj, GLuint name );
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