agx: Rename remap_varyings -> remap_varyings_vs

Want to do the same for fragment shaders.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11718>
This commit is contained in:
Alyssa Rosenzweig
2021-06-06 13:28:02 -04:00
committed by Marge Bot
parent eabcf9f31e
commit 8457524238

View File

@@ -1056,7 +1056,7 @@ agx_optimize_nir(nir_shader *nir)
/* ABI: position first, then user, then psiz */ /* ABI: position first, then user, then psiz */
static void static void
agx_remap_varyings(nir_shader *nir) agx_remap_varyings_vs(nir_shader *nir)
{ {
unsigned base = 0; unsigned base = 0;
@@ -1107,7 +1107,7 @@ agx_compile_shader_nir(nir_shader *nir,
NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_function_temp, ~0); NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_function_temp, ~0);
if (ctx->stage == MESA_SHADER_VERTEX) { if (ctx->stage == MESA_SHADER_VERTEX) {
agx_remap_varyings(nir); agx_remap_varyings_vs(nir);
/* Lower from OpenGL [-1, 1] to [0, 1] if half-z is not set */ /* Lower from OpenGL [-1, 1] to [0, 1] if half-z is not set */
if (!key->vs.clip_halfz) if (!key->vs.clip_halfz)