radv: dump SPIRV when a GPU hang is detected

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2017-09-22 16:56:40 +02:00
parent a2a350a3be
commit 844ae722c4
4 changed files with 13 additions and 4 deletions

View File

@@ -497,6 +497,11 @@ radv_dump_shader(struct radv_pipeline *pipeline,
fprintf(f, "%s:\n\n", radv_get_shader_name(shader, stage));
if (shader->spirv) {
fprintf(f, "SPIRV:\n");
radv_print_spirv(shader->spirv, shader->spirv_size, f);
}
if (shader->nir) {
fprintf(f, "NIR:\n");
nir_print_shader(shader->nir, f);
@@ -700,7 +705,7 @@ radv_check_gpu_hangs(struct radv_queue *queue, struct radeon_winsys_cs *cs)
}
void
radv_print_spirv(struct radv_shader_module *module, FILE *fp)
radv_print_spirv(uint32_t *data, uint32_t size, FILE *fp)
{
char path[] = "/tmp/fileXXXXXX";
char line[2048], command[128];
@@ -712,7 +717,7 @@ radv_print_spirv(struct radv_shader_module *module, FILE *fp)
if (fd < 0)
return;
if (write(fd, module->data, module->size) == -1)
if (write(fd, data, size) == -1)
goto fail;
sprintf(command, "spirv-dis %s", path);