glsl/lower_if: don't lower branches touching tess control outputs

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2016-07-03 17:01:09 +02:00
parent 654e9466b5
commit 83d9b8a6f6
6 changed files with 28 additions and 8 deletions

View File

@@ -108,7 +108,8 @@ bool do_lower_texture_projection(exec_list *instructions);
bool do_if_simplification(exec_list *instructions); bool do_if_simplification(exec_list *instructions);
bool opt_flatten_nested_if_blocks(exec_list *instructions); bool opt_flatten_nested_if_blocks(exec_list *instructions);
bool do_discard_simplification(exec_list *instructions); bool do_discard_simplification(exec_list *instructions);
bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth = 0); bool lower_if_to_cond_assign(gl_shader_stage stage, exec_list *instructions,
unsigned max_depth = 0);
bool do_mat_op_to_vec(exec_list *instructions); bool do_mat_op_to_vec(exec_list *instructions);
bool do_minmax_prune(exec_list *instructions); bool do_minmax_prune(exec_list *instructions);
bool do_noop_swizzle(exec_list *instructions); bool do_noop_swizzle(exec_list *instructions);

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@@ -54,9 +54,11 @@ namespace {
class ir_if_to_cond_assign_visitor : public ir_hierarchical_visitor { class ir_if_to_cond_assign_visitor : public ir_hierarchical_visitor {
public: public:
ir_if_to_cond_assign_visitor(unsigned max_depth) ir_if_to_cond_assign_visitor(gl_shader_stage stage,
unsigned max_depth)
{ {
this->progress = false; this->progress = false;
this->stage = stage;
this->max_depth = max_depth; this->max_depth = max_depth;
this->depth = 0; this->depth = 0;
@@ -75,6 +77,7 @@ public:
bool found_unsupported_op; bool found_unsupported_op;
bool progress; bool progress;
gl_shader_stage stage;
unsigned max_depth; unsigned max_depth;
unsigned depth; unsigned depth;
@@ -84,12 +87,13 @@ public:
} /* anonymous namespace */ } /* anonymous namespace */
bool bool
lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth) lower_if_to_cond_assign(gl_shader_stage stage, exec_list *instructions,
unsigned max_depth)
{ {
if (max_depth == UINT_MAX) if (max_depth == UINT_MAX)
return false; return false;
ir_if_to_cond_assign_visitor v(max_depth); ir_if_to_cond_assign_visitor v(stage, max_depth);
visit_list_elements(&v, instructions); visit_list_elements(&v, instructions);
@@ -112,6 +116,19 @@ check_ir_node(ir_instruction *ir, void *data)
case ir_type_barrier: case ir_type_barrier:
v->found_unsupported_op = true; v->found_unsupported_op = true;
break; break;
case ir_type_dereference_variable: {
ir_variable *var = ir->as_dereference_variable()->variable_referenced();
/* Lowering branches with TCS output accesses breaks many piglit tests,
* so don't touch them for now.
*/
if (v->stage == MESA_SHADER_TESS_CTRL &&
var->data.mode == ir_var_shader_out)
v->found_unsupported_op = true;
break;
}
default: default:
break; break;
} }

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@@ -99,7 +99,7 @@ do_optimization(struct exec_list *ir, const char *optimization,
return do_if_simplification(ir); return do_if_simplification(ir);
} else if (sscanf(optimization, "lower_if_to_cond_assign ( %d ) ", } else if (sscanf(optimization, "lower_if_to_cond_assign ( %d ) ",
&int_0) == 1) { &int_0) == 1) {
return lower_if_to_cond_assign(ir, int_0); return lower_if_to_cond_assign(MESA_SHADER_VERTEX, ir, int_0);
} else if (strcmp(optimization, "do_mat_op_to_vec") == 0) { } else if (strcmp(optimization, "do_mat_op_to_vec") == 0) {
return do_mat_op_to_vec(ir); return do_mat_op_to_vec(ir);
} else if (strcmp(optimization, "do_noop_swizzle") == 0) { } else if (strcmp(optimization, "do_noop_swizzle") == 0) {

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@@ -125,7 +125,7 @@ process_glsl_ir(struct brw_context *brw,
* if-statements need to be flattened. * if-statements need to be flattened.
*/ */
if (brw->gen < 6) if (brw->gen < 6)
lower_if_to_cond_assign(shader->ir, 16); lower_if_to_cond_assign(shader->Stage, shader->ir, 16);
do_lower_texture_projection(shader->ir); do_lower_texture_projection(shader->ir);
brw_lower_texture_gradients(brw, shader->ir); brw_lower_texture_gradients(brw, shader->ir);

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@@ -2995,7 +2995,8 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
if (options->MaxIfDepth == 0) if (options->MaxIfDepth == 0)
progress = lower_discard(ir) || progress; progress = lower_discard(ir) || progress;
progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress; progress = lower_if_to_cond_assign((gl_shader_stage)i, ir,
options->MaxIfDepth) || progress;
progress = lower_noise(ir) || progress; progress = lower_noise(ir) || progress;

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@@ -6864,7 +6864,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
ctx->Const.NativeIntegers) ctx->Const.NativeIntegers)
|| progress; || progress;
progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress; progress = lower_if_to_cond_assign((gl_shader_stage)i, ir,
options->MaxIfDepth) || progress;
} while (progress); } while (progress);