glsl/lower_if: don't lower branches touching tess control outputs
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -108,7 +108,8 @@ bool do_lower_texture_projection(exec_list *instructions);
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bool do_if_simplification(exec_list *instructions);
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bool do_if_simplification(exec_list *instructions);
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bool opt_flatten_nested_if_blocks(exec_list *instructions);
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bool opt_flatten_nested_if_blocks(exec_list *instructions);
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bool do_discard_simplification(exec_list *instructions);
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bool do_discard_simplification(exec_list *instructions);
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bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth = 0);
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bool lower_if_to_cond_assign(gl_shader_stage stage, exec_list *instructions,
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unsigned max_depth = 0);
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bool do_mat_op_to_vec(exec_list *instructions);
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bool do_mat_op_to_vec(exec_list *instructions);
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bool do_minmax_prune(exec_list *instructions);
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bool do_minmax_prune(exec_list *instructions);
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bool do_noop_swizzle(exec_list *instructions);
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bool do_noop_swizzle(exec_list *instructions);
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@@ -54,9 +54,11 @@ namespace {
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class ir_if_to_cond_assign_visitor : public ir_hierarchical_visitor {
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class ir_if_to_cond_assign_visitor : public ir_hierarchical_visitor {
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public:
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public:
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ir_if_to_cond_assign_visitor(unsigned max_depth)
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ir_if_to_cond_assign_visitor(gl_shader_stage stage,
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unsigned max_depth)
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{
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{
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this->progress = false;
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this->progress = false;
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this->stage = stage;
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this->max_depth = max_depth;
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this->max_depth = max_depth;
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this->depth = 0;
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this->depth = 0;
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@@ -75,6 +77,7 @@ public:
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bool found_unsupported_op;
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bool found_unsupported_op;
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bool progress;
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bool progress;
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gl_shader_stage stage;
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unsigned max_depth;
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unsigned max_depth;
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unsigned depth;
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unsigned depth;
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@@ -84,12 +87,13 @@ public:
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} /* anonymous namespace */
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} /* anonymous namespace */
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bool
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bool
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lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth)
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lower_if_to_cond_assign(gl_shader_stage stage, exec_list *instructions,
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unsigned max_depth)
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{
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{
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if (max_depth == UINT_MAX)
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if (max_depth == UINT_MAX)
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return false;
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return false;
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ir_if_to_cond_assign_visitor v(max_depth);
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ir_if_to_cond_assign_visitor v(stage, max_depth);
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visit_list_elements(&v, instructions);
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visit_list_elements(&v, instructions);
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@@ -112,6 +116,19 @@ check_ir_node(ir_instruction *ir, void *data)
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case ir_type_barrier:
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case ir_type_barrier:
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v->found_unsupported_op = true;
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v->found_unsupported_op = true;
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break;
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break;
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case ir_type_dereference_variable: {
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ir_variable *var = ir->as_dereference_variable()->variable_referenced();
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/* Lowering branches with TCS output accesses breaks many piglit tests,
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* so don't touch them for now.
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*/
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if (v->stage == MESA_SHADER_TESS_CTRL &&
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var->data.mode == ir_var_shader_out)
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v->found_unsupported_op = true;
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break;
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}
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default:
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default:
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break;
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break;
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}
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}
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@@ -99,7 +99,7 @@ do_optimization(struct exec_list *ir, const char *optimization,
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return do_if_simplification(ir);
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return do_if_simplification(ir);
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} else if (sscanf(optimization, "lower_if_to_cond_assign ( %d ) ",
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} else if (sscanf(optimization, "lower_if_to_cond_assign ( %d ) ",
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&int_0) == 1) {
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&int_0) == 1) {
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return lower_if_to_cond_assign(ir, int_0);
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return lower_if_to_cond_assign(MESA_SHADER_VERTEX, ir, int_0);
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} else if (strcmp(optimization, "do_mat_op_to_vec") == 0) {
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} else if (strcmp(optimization, "do_mat_op_to_vec") == 0) {
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return do_mat_op_to_vec(ir);
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return do_mat_op_to_vec(ir);
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} else if (strcmp(optimization, "do_noop_swizzle") == 0) {
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} else if (strcmp(optimization, "do_noop_swizzle") == 0) {
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@@ -125,7 +125,7 @@ process_glsl_ir(struct brw_context *brw,
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* if-statements need to be flattened.
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* if-statements need to be flattened.
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*/
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*/
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if (brw->gen < 6)
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if (brw->gen < 6)
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lower_if_to_cond_assign(shader->ir, 16);
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lower_if_to_cond_assign(shader->Stage, shader->ir, 16);
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do_lower_texture_projection(shader->ir);
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do_lower_texture_projection(shader->ir);
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brw_lower_texture_gradients(brw, shader->ir);
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brw_lower_texture_gradients(brw, shader->ir);
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@@ -2995,7 +2995,8 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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if (options->MaxIfDepth == 0)
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if (options->MaxIfDepth == 0)
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progress = lower_discard(ir) || progress;
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progress = lower_discard(ir) || progress;
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progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;
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progress = lower_if_to_cond_assign((gl_shader_stage)i, ir,
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options->MaxIfDepth) || progress;
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progress = lower_noise(ir) || progress;
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progress = lower_noise(ir) || progress;
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@@ -6864,7 +6864,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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ctx->Const.NativeIntegers)
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ctx->Const.NativeIntegers)
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|| progress;
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|| progress;
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progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;
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progress = lower_if_to_cond_assign((gl_shader_stage)i, ir,
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options->MaxIfDepth) || progress;
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} while (progress);
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} while (progress);
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