Added ESC key handling
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@@ -3,14 +3,14 @@
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/*
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* (c) Copyright 1993, Silicon Graphics, Inc.
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* ALL RIGHTS RESERVED
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* Permission to use, copy, modify, and distribute this software for
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* ALL RIGHTS RESERVED
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* Permission to use, copy, modify, and distribute this software for
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* any purpose and without fee is hereby granted, provided that the above
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* copyright notice appear in all copies and that both the copyright notice
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* and this permission notice appear in supporting documentation, and that
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* and this permission notice appear in supporting documentation, and that
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* the name of Silicon Graphics, Inc. not be used in advertising
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* or publicity pertaining to distribution of the software without specific,
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* written prior permission.
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* written prior permission.
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*
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* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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@@ -24,8 +24,8 @@
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* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* US Government Users Restricted Rights
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*
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* US Government Users Restricted Rights
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* Use, duplication, or disclosure by the Government is subject to
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* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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* (c)(1)(ii) of the Rights in Technical Data and Computer Software
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@@ -39,19 +39,19 @@
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*/
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/*
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* pickdepth.c
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* Picking is demonstrated in this program. In
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* rendering mode, three overlapping rectangles are
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* drawn. When the left mouse button is pressed,
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* selection mode is entered with the picking matrix.
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* Picking is demonstrated in this program. In
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* rendering mode, three overlapping rectangles are
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* drawn. When the left mouse button is pressed,
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* selection mode is entered with the picking matrix.
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* Rectangles which are drawn under the cursor position
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* are "picked." Pay special attention to the depth
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* are "picked." Pay special attention to the depth
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* value range, which is returned.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <GL/glut.h>
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void
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void
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myinit(void)
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{
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glClearColor(0.0, 0.0, 0.0, 0.0);
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@@ -61,11 +61,11 @@ myinit(void)
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glDepthRange(0.0, 1.0); /* The default z mapping */
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}
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/* The three rectangles are drawn. In selection mode,
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* each rectangle is given the same name. Note that
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/* The three rectangles are drawn. In selection mode,
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* each rectangle is given the same name. Note that
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* each rectangle is drawn with a different z value.
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*/
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void
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void
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drawRects(GLenum mode)
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{
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if (mode == GL_SELECT)
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@@ -97,10 +97,10 @@ drawRects(GLenum mode)
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glEnd();
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}
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/* processHits() prints out the contents of the
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/* processHits() prints out the contents of the
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* selection array.
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*/
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void
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void
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processHits(GLint hits, GLuint buffer[])
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{
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unsigned int i, j;
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@@ -125,13 +125,13 @@ processHits(GLint hits, GLuint buffer[])
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}
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}
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/* pickRects() sets up selection mode, name stack,
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* and projection matrix for picking. Then the objects
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/* pickRects() sets up selection mode, name stack,
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* and projection matrix for picking. Then the objects
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* are drawn.
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*/
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#define BUFSIZE 512
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void
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void
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pickRects(int button, int state, int x, int y)
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{
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GLuint selectBuf[BUFSIZE];
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@@ -164,7 +164,7 @@ pickRects(int button, int state, int x, int y)
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processHits(hits, selectBuf);
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}
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void
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void
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display(void)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@@ -172,7 +172,7 @@ display(void)
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glutSwapBuffers();
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}
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void
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void
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myReshape(int w, int h)
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{
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glViewport(0, 0, w, h);
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@@ -183,8 +183,21 @@ myReshape(int w, int h)
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glLoadIdentity();
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}
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static void
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key(unsigned char k, int x, int y)
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{
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switch (k) {
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case 27: /* Escape */
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exit(0);
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break;
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default:
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return;
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}
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glutPostRedisplay();
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}
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/* Main Loop
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* Open window with initial window size, title bar,
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* Open window with initial window size, title bar,
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* RGBA display mode, depth buffer, and handle input events.
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*/
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int
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@@ -198,6 +211,7 @@ main(int argc, char **argv)
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glutMouseFunc(pickRects);
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glutReshapeFunc(myReshape);
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glutDisplayFunc(display);
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glutKeyboardFunc(key);
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glutMainLoop();
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return 0; /* ANSI C requires main to return int. */
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}
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