Added ESC key handling
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@@ -3,14 +3,14 @@
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/*
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* (c) Copyright 1993, Silicon Graphics, Inc.
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* ALL RIGHTS RESERVED
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* Permission to use, copy, modify, and distribute this software for
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* ALL RIGHTS RESERVED
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* Permission to use, copy, modify, and distribute this software for
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* any purpose and without fee is hereby granted, provided that the above
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* copyright notice appear in all copies and that both the copyright notice
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* and this permission notice appear in supporting documentation, and that
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* and this permission notice appear in supporting documentation, and that
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* the name of Silicon Graphics, Inc. not be used in advertising
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* or publicity pertaining to distribution of the software without specific,
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* written prior permission.
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* written prior permission.
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*
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* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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@@ -24,8 +24,8 @@
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* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* US Government Users Restricted Rights
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*
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* US Government Users Restricted Rights
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* Use, duplication, or disclosure by the Government is subject to
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* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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* (c)(1)(ii) of the Rights in Technical Data and Computer Software
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@@ -46,7 +46,7 @@
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#include <stdlib.h>
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#include <GL/glut.h>
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/* Initialize z-buffer, projection matrix, light source,
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/* Initialize z-buffer, projection matrix, light source,
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* and lighting model. Do not specify a material property here.
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*/
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void myinit(void)
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@@ -72,7 +72,7 @@ void myinit(void)
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glClearColor(0.0, 0.1, 0.1, 0.0);
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}
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/* Draw twelve spheres in 3 rows with 4 columns.
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/* Draw twelve spheres in 3 rows with 4 columns.
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* The spheres in the first row have materials with no ambient reflection.
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* The second row has materials with significant ambient reflection.
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* The third row has materials with colored ambient reflection.
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@@ -102,7 +102,7 @@ void display(void)
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/* draw sphere in first row, first column
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* diffuse reflection only; no ambient or specular
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* diffuse reflection only; no ambient or specular
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*/
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glPushMatrix();
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glTranslatef (-3.75, 3.0, 0.0);
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@@ -154,7 +154,7 @@ void display(void)
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glPopMatrix();
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/* draw sphere in second row, first column
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* ambient and diffuse reflection; no specular
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* ambient and diffuse reflection; no specular
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*/
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glPushMatrix();
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glTranslatef (-3.75, 0.0, 0.0);
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@@ -206,7 +206,7 @@ void display(void)
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glPopMatrix();
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/* draw sphere in third row, first column
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* colored ambient and diffuse reflection; no specular
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* colored ambient and diffuse reflection; no specular
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*/
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glPushMatrix();
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glTranslatef (-3.75, -3.0, 0.0);
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@@ -266,16 +266,29 @@ void myReshape(int w, int h)
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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if (w <= (h * 2))
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glOrtho (-6.0, 6.0, -3.0*((GLfloat)h*2)/(GLfloat)w,
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glOrtho (-6.0, 6.0, -3.0*((GLfloat)h*2)/(GLfloat)w,
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3.0*((GLfloat)h*2)/(GLfloat)w, -10.0, 10.0);
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else
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glOrtho (-6.0*(GLfloat)w/((GLfloat)h*2),
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glOrtho (-6.0*(GLfloat)w/((GLfloat)h*2),
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6.0*(GLfloat)w/((GLfloat)h*2), -3.0, 3.0, -10.0, 10.0);
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glMatrixMode(GL_MODELVIEW);
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}
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static void
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key(unsigned char k, int x, int y)
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{
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switch (k) {
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case 27: /* Escape */
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exit(0);
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break;
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default:
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return;
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}
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glutPostRedisplay();
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}
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/* Main Loop
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* Open window with initial window size, title bar,
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* Open window with initial window size, title bar,
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* RGBA display mode, and handle input events.
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*/
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int main(int argc, char** argv)
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@@ -287,7 +300,7 @@ int main(int argc, char** argv)
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myinit();
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glutReshapeFunc(myReshape);
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glutDisplayFunc(display);
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glutKeyboardFunc(key);
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glutMainLoop();
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return 0; /* ANSI C requires main to return int. */
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}
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