Replace uses of _mesa_bitcount with util_bitcount
and _mesa_bitcount_64 with util_bitcount_64. This fixes a build problem in nir for platforms that don't have popcount or popcountll, such as 32bit msvc. v2: - Fix additional uses of _mesa_bitcount added after this was originally written Acked-by: Eric Engestrom <eric.engestrom@intel.com> (v1) Acked-by: Eric Anholt <eric@anholt.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
@@ -57,7 +57,7 @@ build_instance_id(struct lower_multiview_state *state)
|
||||
*/
|
||||
state->instance_id =
|
||||
nir_idiv(b, nir_load_instance_id(b),
|
||||
nir_imm_int(b, _mesa_bitcount(state->view_mask)));
|
||||
nir_imm_int(b, util_bitcount(state->view_mask)));
|
||||
}
|
||||
|
||||
return state->instance_id;
|
||||
@@ -72,7 +72,7 @@ build_view_index(struct lower_multiview_state *state)
|
||||
b->cursor = nir_before_block(nir_start_block(b->impl));
|
||||
|
||||
assert(state->view_mask != 0);
|
||||
if (_mesa_bitcount(state->view_mask) == 1) {
|
||||
if (util_bitcount(state->view_mask) == 1) {
|
||||
/* Set the view index directly. */
|
||||
state->view_index = nir_imm_int(b, ffs(state->view_mask) - 1);
|
||||
} else if (state->builder.shader->info.stage == MESA_SHADER_VERTEX) {
|
||||
@@ -85,7 +85,7 @@ build_view_index(struct lower_multiview_state *state)
|
||||
*/
|
||||
nir_ssa_def *compacted =
|
||||
nir_umod(b, nir_load_instance_id(b),
|
||||
nir_imm_int(b, _mesa_bitcount(state->view_mask)));
|
||||
nir_imm_int(b, util_bitcount(state->view_mask)));
|
||||
|
||||
if (util_is_power_of_two_or_zero(state->view_mask + 1)) {
|
||||
/* If we have a full view mask, then compacted is what we want */
|
||||
@@ -206,7 +206,7 @@ anv_nir_lower_multiview(nir_shader *shader, uint32_t view_mask)
|
||||
|
||||
/* Unless there is only one possible view index (that would be set
|
||||
* directly), pass it to the next stage. */
|
||||
if (_mesa_bitcount(state.view_mask) != 1) {
|
||||
if (util_bitcount(state.view_mask) != 1) {
|
||||
nir_variable *view_index_out =
|
||||
nir_variable_create(shader, nir_var_shader_out,
|
||||
glsl_int_type(), "view index");
|
||||
|
Reference in New Issue
Block a user