Replace uses of _mesa_bitcount with util_bitcount
and _mesa_bitcount_64 with util_bitcount_64. This fixes a build problem in nir for platforms that don't have popcount or popcountll, such as 32bit msvc. v2: - Fix additional uses of _mesa_bitcount added after this was originally written Acked-by: Eric Engestrom <eric.engestrom@intel.com> (v1) Acked-by: Eric Anholt <eric@anholt.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -31,8 +31,8 @@
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#include <limits.h>
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#include <assert.h>
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#include <math.h>
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#include "util/u_math.h"
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#include "main/imports.h" /* _mesa_bitcount_64 */
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#include "main/menums.h" /* BITFIELD64_MASK */
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nir_shader *
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@@ -1862,7 +1862,7 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
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* the original OpenGL single-slot input numbering. The mapping from old
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* locations to new locations is as follows:
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*
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* new_loc = loc + _mesa_bitcount(dual_slot & BITFIELD64_MASK(loc))
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* new_loc = loc + util_bitcount(dual_slot & BITFIELD64_MASK(loc))
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*/
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void
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nir_remap_dual_slot_attributes(nir_shader *shader, uint64_t *dual_slot)
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@@ -1879,7 +1879,7 @@ nir_remap_dual_slot_attributes(nir_shader *shader, uint64_t *dual_slot)
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nir_foreach_variable(var, &shader->inputs) {
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var->data.location +=
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_mesa_bitcount_64(*dual_slot & BITFIELD64_MASK(var->data.location));
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util_bitcount64(*dual_slot & BITFIELD64_MASK(var->data.location));
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}
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}
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