mesa/es3.1: enable DRAW_INDIRECT_BUFFER_BINDING for gles3.1
(increases ES31-CTS.draw_indirect.basic.* passing tests) v2: only expose DRAW_INDIRECT_BUFFER_BINDING for GL core + ES3.1 Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Martin Peres <martin.peres@linux.intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -409,6 +409,12 @@ descriptor=[
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[ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
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]},
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# Enums in OpenGL Core profile and ES 3.1
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{ "apis": ["GL_CORE", "GLES3"], "params": [
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# GL_ARB_draw_indirect / GLES 3.1
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[ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect_es31" ],
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]},
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# Remaining enums are only in OpenGL
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{ "apis": ["GL", "GL_CORE"], "params": [
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[ "ACCUM_RED_BITS", "BUFFER_INT(Visual.accumRedBits), NO_EXTRA" ],
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@@ -804,8 +810,6 @@ descriptor=[
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{ "apis": ["GL_CORE"], "params": [
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# GL_ARB_texture_buffer_range
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[ "TEXTURE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.TextureBufferOffsetAlignment), extra_ARB_texture_buffer_range" ],
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# GL_ARB_draw_indirect
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[ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
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# GL_ARB_viewport_array
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[ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array" ],
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