glsl/standalone: Enable ARB_gpu_shader_int64

v2: Add missing break in GLSL_TYPE_INT64 case.  Notice by Matt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Ian Romanick
2016-09-15 11:21:28 -07:00
parent 8dfea5348c
commit 8358e58f25
2 changed files with 15 additions and 3 deletions

View File

@@ -396,13 +396,24 @@ ir_builder_print_visitor::visit(ir_constant *ir)
memcpy(&v, &ir->value.d[i], sizeof(v));
if (v != 0)
/* FIXME: This won't actually work until ARB_gpu_shader_int64
* support lands.
*/
print_without_indent("r%04X_data.u64[%u] = 0x%016" PRIx64 "; /* %g */\n",
my_index, i, v, ir->value.d[i]);
break;
}
case GLSL_TYPE_UINT64:
if (ir->value.u64[i] != 0)
print_without_indent("r%04X_data.u64[%u] = %" PRIu64 ";\n",
my_index,
i,
ir->value.u64[i]);
break;
case GLSL_TYPE_INT64:
if (ir->value.i64[i] != 0)
print_without_indent("r%04X_data.i64[%u] = %" PRId64 ";\n",
my_index,
i,
ir->value.i64[i]);
break;
case GLSL_TYPE_BOOL:
if (ir->value.u[i] != 0)
print_without_indent("r%04X_data.u[%u] = 1;\n", my_index, i);

View File

@@ -178,6 +178,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.ARB_fragment_layer_viewport = true;
ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Extensions.ARB_gpu_shader_fp64 = true;
ctx->Extensions.ARB_gpu_shader_int64 = true;
ctx->Extensions.ARB_sample_shading = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shader_draw_parameters = true;