Mesa 11.0.3 Release Notes / October 10, 2015
+ ++Mesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2 release. +
++Mesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.1. OpenGL +4.1 is only available if requested at context creation +because compatibility contexts are not supported. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ +Bug fixes
+ +This list is likely incomplete.
+ +-
+
+
- Bug 55552 - Compile errors with --enable-mangling + +
- Bug 71789 - [r300g] Visuals not found in (default) depth = 24 + +
- Bug 91044 - piglit spec/egl_khr_create_context/valid debug flag gles* fail + +
- Bug 91342 - Very dark textures on some objects in indoors environments in Postal 2 + +
- Bug 91596 - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI + +
- Bug 91718 - piglit.spec.arb_shader_image_load_store.invalid causes intermittent GPU HANG + +
- Bug 92072 - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer) + +
- Bug 92265 - Black windows in weston after update mesa to 11.0.2-1 + +
Changes
+ +Brian Paul (1):
+-
+
- st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats +
Daniel Scharrer (1):
+-
+
- mesa: Add abs input modifier to base for POW in ffvertex_prog +
Emil Velikov (3):
+-
+
- docs: add sha256 checksums for 11.0.2 +
- Revert "nouveau: make sure there's always room to emit a fence" +
- Update version to 11.0.3 +
Francisco Jerez (1):
+-
+
- i965/fs: Fix hang on IVB and VLV with image format mismatch. +
Ian Romanick (1):
+-
+
- meta: Handle array textures in scaled MSAA blits +
Ilia Mirkin (6):
+-
+
- nouveau: be more careful about freeing temporary transfer buffers +
- nouveau: delay deleting buffer with unflushed fence +
- nouveau: wait to unref the transfer's bo until it's no longer used +
- nv30: pretend to have packed texture/surface formats +
- nv30: always go through translate module on big-endian +
- nouveau: make sure there's always room to emit a fence +
Jason Ekstrand (1):
+-
+
- mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks +
Kyle Brenneman (3):
+-
+
- glx: Fix build errors with --enable-mangling (v2) +
- mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix. +
- glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3) +
Leo Liu (1):
+-
+
- radeon/vce: fix vui time_scale zero error +
Marek Olšák (21):
+-
+
- st/mesa: fix front buffer regression after dropping st_validate_state in Blit +
- radeonsi: handle index buffer alloc failures +
- radeonsi: handle constant buffer alloc failures +
- gallium/radeon: handle buffer_map staging buffer failures better +
- gallium/radeon: handle buffer alloc failures in r600_draw_rectangle +
- gallium/radeon: add a fail path for depth MSAA texture readback +
- radeonsi: report alloc failure from si_shader_binary_read +
- radeonsi: add malloc fail paths to si_create_shader_state +
- radeonsi: skip drawing if the tess factor ring allocation fails +
- radeonsi: skip drawing if GS ring allocations fail +
- radeonsi: handle shader precompile failures +
- radeonsi: handle fixed-func TCS shader create failure +
- radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload +
- radeonsi: skip drawing if PS fails to compile or upload +
- radeonsi: skip drawing if updating the scratch buffer fails +
- radeonsi: don't forget to update scratch relocations for LS, HS, ES shaders +
- radeonsi: handle dummy constant buffer allocation failure +
- gallium/u_blitter: handle allocation failures +
- radeonsi: add scratch buffer to the buffer list when it's re-allocated +
- st/dri: don't use _ctx in client_wait_sync +
- egl/dri2: don't require a context for ClientWaitSync (v2) +
Matthew Waters (1):
+-
+
- egl: rework handling EGL_CONTEXT_FLAGS +
Michel Dänzer (1):
+-
+
- st/dri: Use packed RGB formats +
Roland Scheidegger (1):
+-
+
- mesa: fix mipmap generation for immutable, compressed textures +
Tom Stellard (3):
+-
+
- gallium/radeon: Use call_once() when initailizing LLVM targets +
- gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2 +
- radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2 +
Varad Gautam (1):
+-
+
- egl: restore surface type before linking config to its display +
Ville Syrjälä (3):
+-
+
- i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0) +
- i915: Fix texcoord vs. varying collision in fragment programs +
- i915: Remember to call intel_prepare_render() before blitting +