lavapipe: expose subgroups in mesh/task shaders.

These are just compute shaders under the hood.

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23979>
This commit is contained in:
Dave Airlie
2023-07-04 06:07:22 +10:00
committed by Marge Bot
parent c142736f52
commit 832c408b63

View File

@@ -944,7 +944,7 @@ lvp_get_physical_device_properties_1_1(struct lvp_physical_device *pdevice,
p->deviceNodeMask = 0;
p->subgroupSize = lp_native_vector_width / 32;
p->subgroupSupportedStages = VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT;
p->subgroupSupportedStages = VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT | VK_SHADER_STAGE_TASK_BIT_EXT | VK_SHADER_STAGE_MESH_BIT_EXT;
p->subgroupSupportedOperations = VK_SUBGROUP_FEATURE_BASIC_BIT | VK_SUBGROUP_FEATURE_VOTE_BIT | VK_SUBGROUP_FEATURE_ARITHMETIC_BIT | VK_SUBGROUP_FEATURE_BALLOT_BIT;
p->subgroupQuadOperationsInAllStages = false;