added more locking
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@@ -1,4 +1,4 @@
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/* $Id: dlist.c,v 1.35 2000/03/19 01:10:11 brianp Exp $ */
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/* $Id: dlist.c,v 1.36 2000/03/21 17:42:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -3957,6 +3957,11 @@ _mesa_GenLists(GLsizei range )
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return 0;
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}
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/*
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* Make this an atomic operation
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*/
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_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
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base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
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if (base) {
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/* reserve the list IDs by with empty/dummy lists */
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@@ -3965,6 +3970,9 @@ _mesa_GenLists(GLsizei range )
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_mesa_HashInsert(ctx->Shared->DisplayList, base+i, make_empty_list());
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}
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}
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_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
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return base;
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}
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@@ -1,4 +1,4 @@
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/* $Id: hash.c,v 1.7 2000/01/31 23:11:39 brianp Exp $ */
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/* $Id: hash.c,v 1.8 2000/03/21 17:42:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -203,17 +203,21 @@ void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
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/*
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* Return the key of the "first" entry in the hash table.
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* By calling this function until zero is returned we can get
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* the keys of all entries in the table.
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* This is used in the course of deleting all display lists when
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* a context is destroyed.
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*/
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GLuint _mesa_HashFirstEntry(const struct _mesa_HashTable *table)
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{
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GLuint pos;
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assert(table);
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_glthread_LOCK_MUTEX(table->Mutex);
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for (pos=0; pos < TABLE_SIZE; pos++) {
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if (table->Table[pos])
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if (table->Table[pos]) {
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_glthread_UNLOCK_MUTEX(table->Mutex);
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return table->Table[pos]->Key;
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}
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}
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_glthread_UNLOCK_MUTEX(table->Mutex);
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return 0;
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}
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@@ -246,8 +250,10 @@ void _mesa_HashPrint(const struct _mesa_HashTable *table)
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GLuint _mesa_HashFindFreeKeyBlock(const struct _mesa_HashTable *table, GLuint numKeys)
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{
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GLuint maxKey = ~((GLuint) 0);
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_glthread_LOCK_MUTEX(table->Mutex);
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if (maxKey - numKeys > table->MaxKey) {
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/* the quick solution */
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_glthread_UNLOCK_MUTEX(table->Mutex);
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return table->MaxKey + 1;
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}
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else {
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@@ -265,11 +271,13 @@ GLuint _mesa_HashFindFreeKeyBlock(const struct _mesa_HashTable *table, GLuint nu
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/* this key not in use, check if we've found enough */
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freeCount++;
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if (freeCount == numKeys) {
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_glthread_UNLOCK_MUTEX(table->Mutex);
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return freeStart;
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}
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}
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}
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/* cannot allocate a block of numKeys consecutive keys */
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_glthread_UNLOCK_MUTEX(table->Mutex);
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return 0;
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}
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}
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@@ -1,4 +1,4 @@
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/* $Id: texobj.c,v 1.14 2000/02/12 01:59:19 brianp Exp $ */
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/* $Id: texobj.c,v 1.15 2000/03/21 17:42:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -325,6 +325,8 @@ void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_textur
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}
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_glthread_DECLARE_STATIC_MUTEX(GenTexturesLock);
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/*
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* Execute glGenTextures
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@@ -342,6 +344,12 @@ _mesa_GenTextures( GLsizei n, GLuint *texName )
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return;
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}
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/*
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* This must be atomic (generation and allocation of texture IDs)
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*/
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_glthread_LOCK_MUTEX(GenTexturesLock);
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first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
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/* Return the texture names */
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@@ -355,6 +363,8 @@ _mesa_GenTextures( GLsizei n, GLuint *texName )
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GLuint dims = 0;
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(void) gl_alloc_texture_object(ctx->Shared, name, dims);
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}
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_glthread_UNLOCK_MUTEX(GenTexturesLock);
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}
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