progs/tests: draw Z values as luminance, no pixel zoom
This commit is contained in:
@@ -58,6 +58,10 @@ static void Display(void)
|
||||
printf("Depth value range: [%f, %f]\n", min, max);
|
||||
}
|
||||
|
||||
/* Draw the Z image as luminance above original rendering */
|
||||
glWindowPos2i(0, 100);
|
||||
glDrawPixels(100, 100, GL_LUMINANCE, depthType, depth);
|
||||
|
||||
if (TestPacking) {
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
|
||||
@@ -100,6 +104,7 @@ static void Display(void)
|
||||
glReadPixels(100, 0, 400, 400, GL_DEPTH_COMPONENT, GL_FLOAT, depth2);
|
||||
/* draw as luminance */
|
||||
glPixelZoom(1.0, 1.0);
|
||||
glWindowPos2i(100, 0);
|
||||
glDrawPixels(400, 400, GL_LUMINANCE, GL_FLOAT, depth2);
|
||||
|
||||
glutSwapBuffers();
|
||||
|
Reference in New Issue
Block a user