progs/tests: draw Z values as luminance, no pixel zoom

This commit is contained in:
Brian Paul
2009-10-21 21:51:06 -06:00
parent 3c68560866
commit 82ffc5884c

View File

@@ -58,6 +58,10 @@ static void Display(void)
printf("Depth value range: [%f, %f]\n", min, max);
}
/* Draw the Z image as luminance above original rendering */
glWindowPos2i(0, 100);
glDrawPixels(100, 100, GL_LUMINANCE, depthType, depth);
if (TestPacking) {
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
@@ -100,6 +104,7 @@ static void Display(void)
glReadPixels(100, 0, 400, 400, GL_DEPTH_COMPONENT, GL_FLOAT, depth2);
/* draw as luminance */
glPixelZoom(1.0, 1.0);
glWindowPos2i(100, 0);
glDrawPixels(400, 400, GL_LUMINANCE, GL_FLOAT, depth2);
glutSwapBuffers();