st/mesa: fix DDY opcode for FBOs
This fixes piglit/fbo-deriv. Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -1448,9 +1448,29 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir)
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emit(ir, TGSI_OPCODE_DDX, result_dst, op[0]);
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break;
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case ir_unop_dFdy:
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op[0].negate = ~op[0].negate;
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emit(ir, TGSI_OPCODE_DDY, result_dst, op[0]);
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{
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/* The X component contains 1 or -1 depending on whether the framebuffer
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* is a FBO or the window system buffer, respectively.
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* It is then multiplied with the source operand of DDY.
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*/
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static const gl_state_index transform_y_state[STATE_LENGTH]
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= { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM };
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unsigned transform_y_index =
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_mesa_add_state_reference(this->prog->Parameters,
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transform_y_state);
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st_src_reg transform_y = st_src_reg(PROGRAM_STATE_VAR,
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transform_y_index,
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glsl_type::vec4_type);
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transform_y.swizzle = SWIZZLE_XXXX;
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st_src_reg temp = get_temp(glsl_type::vec4_type);
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emit(ir, TGSI_OPCODE_MUL, st_dst_reg(temp), transform_y, op[0]);
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emit(ir, TGSI_OPCODE_DDY, result_dst, temp);
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break;
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}
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case ir_unop_noise: {
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/* At some point, a motivated person could add a better
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