gallium: add API for setting window rectangles
Window rectangles apply to all framebuffer operations, either in inclusive or exclusive mode. They may also be specified as part of a blit operation. In exclusive mode, any fragment inside any of the specified rectangles will be discarded. In inclusive mode, any fragment outside every rectangle will be discarded. The no-op state is to have 0 rectangles in exclusive mode. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -79,6 +79,17 @@ objects. They all follow simple, one-method binding calls, e.g.
|
||||
should be the same as the number of set viewports and can be up to
|
||||
PIPE_MAX_VIEWPORTS.
|
||||
* ``set_viewport_states``
|
||||
* ``set_window_rectangles`` sets the window rectangles to be used for
|
||||
rendering, as defined by GL_EXT_window_rectangles. There are two
|
||||
modes - include and exclude, which define whether the supplied
|
||||
rectangles are to be used for including fragments or excluding
|
||||
them. All of the rectangles are ORed together, so in exclude mode,
|
||||
any fragment inside any rectangle would be culled, while in include
|
||||
mode, any fragment outside all rectangles would be culled. xmin/ymin
|
||||
are inclusive, while xmax/ymax are exclusive (same as scissor states
|
||||
above). Note that this only applies to draws, not clears or
|
||||
blits. (Blits have their own way to pass the requisite rectangles
|
||||
in.)
|
||||
* ``set_tess_state`` configures the default tessellation parameters:
|
||||
* ``default_outer_level`` is the default value for the outer tessellation
|
||||
levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``.
|
||||
@@ -492,9 +503,9 @@ This can be considered the equivalent of a CPU memcpy.
|
||||
|
||||
``blit`` blits a region of a resource to a region of another resource, including
|
||||
scaling, format conversion, and up-/downsampling, as well as a destination clip
|
||||
rectangle (scissors). It can also optionally honor the current render condition
|
||||
(but either way the blit itself never contributes anything to queries currently
|
||||
gathering data).
|
||||
rectangle (scissors) and window rectangles. It can also optionally honor the
|
||||
current render condition (but either way the blit itself never contributes
|
||||
anything to queries currently gathering data).
|
||||
As opposed to manually drawing a textured quad, this lets the pipe driver choose
|
||||
the optimal method for blitting (like using a special 2D engine), and usually
|
||||
offers, for example, accelerated stencil-only copies even where
|
||||
|
@@ -274,6 +274,11 @@ struct pipe_context {
|
||||
unsigned num_scissors,
|
||||
const struct pipe_scissor_state * );
|
||||
|
||||
void (*set_window_rectangles)( struct pipe_context *,
|
||||
boolean include,
|
||||
unsigned num_rectangles,
|
||||
const struct pipe_scissor_state * );
|
||||
|
||||
void (*set_viewport_states)( struct pipe_context *,
|
||||
unsigned start_slot,
|
||||
unsigned num_viewports,
|
||||
|
@@ -69,6 +69,7 @@ extern "C" {
|
||||
#define PIPE_MAX_VIEWPORTS 16
|
||||
#define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
|
||||
#define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
|
||||
#define PIPE_MAX_WINDOW_RECTANGLES 8
|
||||
|
||||
|
||||
struct pipe_reference
|
||||
@@ -710,6 +711,11 @@ struct pipe_blit_info
|
||||
boolean scissor_enable;
|
||||
struct pipe_scissor_state scissor;
|
||||
|
||||
/* Window rectangles can either be inclusive or exclusive. */
|
||||
boolean window_rectangle_include;
|
||||
unsigned num_window_rectangles;
|
||||
struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
|
||||
|
||||
boolean render_condition_enable; /**< whether the blit should honor the
|
||||
current render condition */
|
||||
boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
|
||||
|
Reference in New Issue
Block a user