Use the routines supplied in the __DRIinterfaceMethods structure to create a
destroy __GLcontextModes structures. This eliminates the need for DRI drivers to ever link with glcontextmodes.c.
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@@ -31,7 +31,6 @@
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#include "dri_util.h"
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#include "drm_sarea.h"
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#include "glcontextmodes.h"
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#ifndef GLX_OML_sync_control
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typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRInativeDisplay *dpy, __DRIid drawable, int32_t *numerator, int32_t *denominator);
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@@ -836,7 +835,7 @@ static void driDestroyScreen(__DRInativeDisplay *dpy, int scrn, void *screenPriv
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_mesa_free(psp->pDevPriv);
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(void)drmClose(psp->fd);
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if ( psp->modes != NULL ) {
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_gl_context_modes_destroy( psp->modes );
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(*dri_interface->destroyContextModes)( psp->modes );
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}
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_mesa_free(psp);
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}
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