added some casts (Takaaki Nomura)
This commit is contained in:
@@ -1,10 +1,10 @@
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/* $Id: xm_line.c,v 1.1 2000/09/07 15:40:30 brianp Exp $ */
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/* $Id: xm_line.c,v 1.2 2000/09/12 17:03:59 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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* Version: 3.5
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -100,14 +100,14 @@ points_func xmesa_get_points_func( GLcontext *ctx )
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if (ctx->Point.Size==1.0F && !ctx->Point.SmoothFlag && ctx->RasterMask==0
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&& !ctx->Texture.Enabled) {
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if (xmesa->xm_buffer->buffer==XIMAGE) {
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return NULL; /*draw_points_ximage;*/
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return (points_func) NULL; /*draw_points_ximage;*/
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}
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else {
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return draw_points_ANY_pixmap;
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}
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}
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else {
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return NULL;
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return (points_func) NULL;
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}
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}
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@@ -673,11 +673,11 @@ line_func xmesa_get_line_func( GLcontext *ctx )
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(void) DitherValues; /* silence unused var warning */
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(void) kernel1; /* silence unused var warning */
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if (ctx->Line.SmoothFlag) return NULL;
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if (ctx->Texture.Enabled) return NULL;
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if (ctx->Light.ShadeModel!=GL_FLAT) return NULL;
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if (ctx->Line.SmoothFlag) return (line_func)NULL;
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if (ctx->Texture.Enabled) return (line_func)NULL;
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if (ctx->Light.ShadeModel!=GL_FLAT) return (line_func)NULL;
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/* X line stippling doesn't match OpenGL stippling */
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if (ctx->Line.StippleFlag==GL_TRUE) return NULL;
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if (ctx->Line.StippleFlag==GL_TRUE) return (line_func)NULL;
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if (xmesa->xm_buffer->buffer==XIMAGE
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&& ctx->RasterMask==DEPTH_BIT
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@@ -699,13 +699,13 @@ line_func xmesa_get_line_func( GLcontext *ctx )
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case PF_DITHER_5R6G5B:
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return flat_DITHER_5R6G5B_z_line;
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case PF_DITHER:
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return (depth==8) ? flat_DITHER8_z_line : NULL;
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return (depth==8) ? flat_DITHER8_z_line : (line_func)NULL;
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case PF_LOOKUP:
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return (depth==8) ? flat_LOOKUP8_z_line : NULL;
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return (depth==8) ? flat_LOOKUP8_z_line : (line_func)NULL;
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case PF_HPCR:
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return flat_HPCR_z_line;
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default:
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return NULL;
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return (line_func)NULL;
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}
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}
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if (xmesa->xm_buffer->buffer==XIMAGE
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@@ -725,13 +725,13 @@ line_func xmesa_get_line_func( GLcontext *ctx )
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case PF_DITHER_5R6G5B:
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return flat_DITHER_5R6G5B_line;
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case PF_DITHER:
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return (depth==8) ? flat_DITHER8_line : NULL;
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return (depth==8) ? flat_DITHER8_line : (line_func)NULL;
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case PF_LOOKUP:
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return (depth==8) ? flat_LOOKUP8_line : NULL;
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return (depth==8) ? flat_LOOKUP8_line : (line_func)NULL;
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case PF_HPCR:
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return flat_HPCR_line;
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default:
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return NULL;
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return (line_func)NULL;
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}
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}
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#if 0
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@@ -744,5 +744,5 @@ line_func xmesa_get_line_func( GLcontext *ctx )
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return flat_pixmap_line;
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}
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#endif
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return NULL;
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return (line_func)NULL;
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}
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@@ -1,10 +1,10 @@
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/* $Id: xm_tri.c,v 1.1 2000/09/07 15:40:30 brianp Exp $ */
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/* $Id: xm_tri.c,v 1.2 2000/09/12 17:03:59 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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* Version: 3.5
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -1540,8 +1540,8 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
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(void) kernel1;
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if (ctx->Polygon.SmoothFlag) return NULL;
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if (ctx->Texture.Enabled) return NULL;
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if (ctx->Polygon.SmoothFlag) return (triangle_func)NULL;
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if (ctx->Texture.Enabled) return (triangle_func)NULL;
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if (xmesa->xm_buffer->buffer==XIMAGE) {
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if ( ctx->Light.ShadeModel==GL_SMOOTH
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@@ -1571,9 +1571,9 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
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return (depth==8) ? smooth_DITHER8_z_triangle
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: smooth_DITHER_z_triangle;
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case PF_LOOKUP:
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return (depth==8) ? smooth_LOOKUP8_z_triangle : NULL;
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return (depth==8) ? smooth_LOOKUP8_z_triangle : (triangle_func)NULL;
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default:
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return NULL;
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return (triangle_func)NULL;
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}
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}
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if ( ctx->Light.ShadeModel==GL_FLAT
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@@ -1603,9 +1603,9 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
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return (depth==8) ? flat_DITHER8_z_triangle
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: flat_DITHER_z_triangle;
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case PF_LOOKUP:
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return (depth==8) ? flat_LOOKUP8_z_triangle : NULL;
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return (depth==8) ? flat_LOOKUP8_z_triangle : (triangle_func)NULL;
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default:
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return NULL;
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return (triangle_func)NULL;
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}
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}
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if ( ctx->RasterMask==0 /* no depth test */
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@@ -1632,9 +1632,9 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
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return (depth==8) ? smooth_DITHER8_triangle
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: smooth_DITHER_triangle;
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case PF_LOOKUP:
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return (depth==8) ? smooth_LOOKUP8_triangle : NULL;
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return (depth==8) ? smooth_LOOKUP8_triangle : (triangle_func)NULL;
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default:
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return NULL;
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return (triangle_func)NULL;
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}
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}
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@@ -1662,13 +1662,13 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
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return (depth==8) ? flat_DITHER8_triangle
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: flat_DITHER_triangle;
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case PF_LOOKUP:
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return (depth==8) ? flat_LOOKUP8_triangle : NULL;
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return (depth==8) ? flat_LOOKUP8_triangle : (triangle_func)NULL;
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default:
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return NULL;
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return (triangle_func)NULL;
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}
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}
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return NULL;
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return (triangle_func)NULL;
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}
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else {
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/* draw to pixmap */
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@@ -1680,11 +1680,11 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
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*/
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if (ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0) {
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if (ctx->Color.DitherFlag && depth < 24)
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return NULL;
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return (triangle_func)NULL;
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setup_x_polygon_options( ctx );
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return flat_pixmap_triangle;
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}
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#endif
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return NULL;
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return (triangle_func)NULL;
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}
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}
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