glsl: Move _mesa_shader_stage_to_string/abbrev to shader_enums.c
These are used by code that doesn't necessarily link to libglsl.la. Move them to shader_enums.[ch] where we keep similar helpers. Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -47,6 +47,42 @@ const char * gl_shader_stage_name(gl_shader_stage stage)
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return NAME(stage);
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}
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/**
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* Translate a gl_shader_stage to a short shader stage name for debug
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* printouts and error messages.
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*/
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const char * _mesa_shader_stage_to_string(unsigned stage)
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{
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switch (stage) {
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case MESA_SHADER_VERTEX: return "vertex";
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case MESA_SHADER_FRAGMENT: return "fragment";
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case MESA_SHADER_GEOMETRY: return "geometry";
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case MESA_SHADER_COMPUTE: return "compute";
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case MESA_SHADER_TESS_CTRL: return "tess ctrl";
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case MESA_SHADER_TESS_EVAL: return "tess eval";
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}
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unreachable("Unknown shader stage.");
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}
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/**
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* Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
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* for debug printouts and error messages.
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*/
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const char * _mesa_shader_stage_to_abbrev(unsigned stage)
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{
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switch (stage) {
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case MESA_SHADER_VERTEX: return "VS";
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case MESA_SHADER_FRAGMENT: return "FS";
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case MESA_SHADER_GEOMETRY: return "GS";
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case MESA_SHADER_COMPUTE: return "CS";
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case MESA_SHADER_TESS_CTRL: return "TCS";
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case MESA_SHADER_TESS_EVAL: return "TES";
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}
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unreachable("Unknown shader stage.");
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}
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const char * gl_vert_attrib_name(gl_vert_attrib attrib)
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{
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static const char *names[] = {
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