clamp lambda to Min/MaxLod
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@@ -1,8 +1,8 @@
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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* Version: 6.5.2
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* Version: 7.0.3
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*
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* copy of this software and associated documentation files (the "Software"),
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@@ -41,9 +41,12 @@ fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
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{
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{
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GLchan rgba[4];
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GLchan rgba[4];
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
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lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
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/* XXX use a float-valued TextureSample routine here!!! */
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/* XXX use a float-valued TextureSample routine here!!! */
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swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
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swrast->TextureSample[unit](ctx, texObj,
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1, (const GLfloat (*)[4]) texcoord,
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1, (const GLfloat (*)[4]) texcoord,
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&lambda, &rgba);
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&lambda, &rgba);
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color[0] = CHAN_TO_FLOAT(rgba[0]);
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color[0] = CHAN_TO_FLOAT(rgba[0]);
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