glsl2: Make the clone() method take a talloc context.
In most cases, we needed to be reparenting the cloned IR to a different context (for example, to the linked shader instead of the unlinked shader), or optimization before the reparent would cause memory usage of the original object to grow and grow.
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@@ -323,7 +323,8 @@ cross_validate_globals(struct gl_shader_program *prog,
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* FINISHME: modify the shader, and linking with the second
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* FINISHME: will fail.
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*/
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existing->constant_value = var->constant_value->clone(NULL);
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existing->constant_value =
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var->constant_value->clone(talloc_parent(existing), NULL);
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}
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} else
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variables.add_variable(var->name, var);
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@@ -488,16 +489,17 @@ populate_symbol_table(gl_shader *sh)
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* should be added.
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*/
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void
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remap_variables(ir_instruction *inst, glsl_symbol_table *symbols,
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exec_list *instructions, hash_table *temps)
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remap_variables(ir_instruction *inst, struct gl_shader *target,
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hash_table *temps)
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{
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class remap_visitor : public ir_hierarchical_visitor {
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public:
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remap_visitor(glsl_symbol_table *symbols, exec_list *instructions,
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remap_visitor(struct gl_shader *target,
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hash_table *temps)
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{
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this->symbols = symbols;
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this->instructions = instructions;
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this->target = target;
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this->symbols = target->symbols;
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this->instructions = target->ir;
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this->temps = temps;
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}
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@@ -516,7 +518,7 @@ remap_variables(ir_instruction *inst, glsl_symbol_table *symbols,
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if (existing != NULL)
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ir->var = existing;
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else {
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ir_variable *copy = ir->var->clone(NULL);
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ir_variable *copy = ir->var->clone(this->target, NULL);
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this->symbols->add_variable(copy->name, copy);
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this->instructions->push_head(copy);
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@@ -527,12 +529,13 @@ remap_variables(ir_instruction *inst, glsl_symbol_table *symbols,
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}
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private:
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struct gl_shader *target;
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glsl_symbol_table *symbols;
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exec_list *instructions;
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hash_table *temps;
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};
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remap_visitor v(symbols, instructions, temps);
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remap_visitor v(target, temps);
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inst->accept(&v);
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}
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@@ -583,12 +586,12 @@ move_non_declarations(exec_list *instructions, exec_node *last,
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|| ((var != NULL) && (var->mode == ir_var_temporary)));
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if (make_copies) {
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inst = inst->clone(NULL);
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inst = inst->clone(target, NULL);
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if (var != NULL)
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hash_table_insert(temps, inst, var);
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else
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remap_variables(inst, target->symbols, target->ir, temps);
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remap_variables(inst, target, temps);
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} else {
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inst->remove();
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}
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@@ -713,7 +716,7 @@ link_intrastage_shaders(struct gl_shader_program *prog,
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gl_shader *const linked = _mesa_new_shader(NULL, 0, main->Type);
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linked->ir = new(linked) exec_list;
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clone_ir_list(linked->ir, main->ir);
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clone_ir_list(linked, linked->ir, main->ir);
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populate_symbol_table(linked);
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