glsl: Change loop_analysis to not look like a resource leak
Previously the loop_state was allocated in the loop_analysis constructor, but not freed in the (nonexistent) destructor. Moving the allocation of the loop_state makes this code appear less sketchy. Either way, there is no actual leak. The loop_state is freed by the single caller of analyze_loop_variables. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Cc: Dave Airlie <airlied@freedesktop.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57753
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@@ -249,7 +249,7 @@ private:
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void *mem_ctx;
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friend class loop_analysis;
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friend loop_state *analyze_loop_variables(exec_list *instructions);
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};
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#endif /* LOOP_ANALYSIS_H */
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