radv: add tessellation support to variant code.

This just fills out the rsrc registers for tess shaders.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2017-03-30 08:15:43 +01:00
parent f239f59778
commit 823b55a8a9

View File

@@ -378,21 +378,24 @@ static void radv_fill_shader_variant(struct radv_device *device,
radv_finishme("shader scratch support only available with LLVM 4.0");
variant->code_size = binary->code_size;
variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
S_00B12C_SCRATCH_EN(scratch_enabled);
switch (stage) {
case MESA_SHADER_TESS_EVAL:
vgpr_comp_cnt = 3;
/* fallthrough */
case MESA_SHADER_TESS_CTRL:
variant->rsrc2 |= S_00B42C_OC_LDS_EN(1);
break;
case MESA_SHADER_VERTEX:
case MESA_SHADER_GEOMETRY:
variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
S_00B12C_SCRATCH_EN(scratch_enabled);
vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
break;
case MESA_SHADER_FRAGMENT:
variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
S_00B12C_SCRATCH_EN(scratch_enabled);
break;
case MESA_SHADER_COMPUTE:
variant->rsrc2 = S_00B84C_USER_SGPR(variant->info.num_user_sgprs) |
S_00B84C_SCRATCH_EN(scratch_enabled) |
variant->rsrc2 |=
S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
S_00B84C_TG_SIZE_EN(1) |