radv: add tessellation support to variant code.
This just fills out the rsrc registers for tess shaders. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -378,21 +378,24 @@ static void radv_fill_shader_variant(struct radv_device *device,
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radv_finishme("shader scratch support only available with LLVM 4.0");
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variant->code_size = binary->code_size;
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variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
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S_00B12C_SCRATCH_EN(scratch_enabled);
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switch (stage) {
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case MESA_SHADER_TESS_EVAL:
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vgpr_comp_cnt = 3;
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/* fallthrough */
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case MESA_SHADER_TESS_CTRL:
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variant->rsrc2 |= S_00B42C_OC_LDS_EN(1);
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break;
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case MESA_SHADER_VERTEX:
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case MESA_SHADER_GEOMETRY:
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variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
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S_00B12C_SCRATCH_EN(scratch_enabled);
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vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
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break;
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case MESA_SHADER_FRAGMENT:
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variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
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S_00B12C_SCRATCH_EN(scratch_enabled);
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break;
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case MESA_SHADER_COMPUTE:
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variant->rsrc2 = S_00B84C_USER_SGPR(variant->info.num_user_sgprs) |
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S_00B84C_SCRATCH_EN(scratch_enabled) |
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variant->rsrc2 |=
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S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
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S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
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S_00B84C_TG_SIZE_EN(1) |
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