radeonsi: keep track of dirty descriptor sets
Reduces CPU load for draw calls that change none or few of the descriptors. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
@@ -398,6 +398,7 @@ static void si_set_sampler_view(struct si_context *sctx,
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}
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descs->dirty_mask |= 1u << slot;
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sctx->descriptors_dirty |= 1u << si_sampler_descriptors_idx(shader);
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}
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static bool is_compressed_colortex(struct r600_texture *rtex)
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@@ -534,6 +535,7 @@ si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
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memcpy(descs->list + slot*8, null_image_descriptor, 8*4);
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images->enabled_mask &= ~(1u << slot);
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descs->dirty_mask |= 1u << slot;
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ctx->descriptors_dirty |= 1u << si_image_descriptors_idx(shader);
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}
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}
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@@ -642,6 +644,7 @@ static void si_set_shader_image(struct si_context *ctx,
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images->enabled_mask |= 1u << slot;
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descs->dirty_mask |= 1u << slot;
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ctx->descriptors_dirty |= 1u << si_image_descriptors_idx(shader);
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}
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static void
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@@ -723,6 +726,7 @@ static void si_bind_sampler_states(struct pipe_context *ctx, unsigned shader,
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memcpy(desc->list + slot * 16 + 12, sstates[i]->val, 4*4);
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desc->dirty_mask |= 1u << slot;
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sctx->descriptors_dirty |= 1u << si_sampler_descriptors_idx(shader);
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}
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}
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@@ -971,6 +975,7 @@ static void si_set_constant_buffer(struct si_context *sctx,
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}
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descs->dirty_mask |= 1u << slot;
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sctx->descriptors_dirty |= 1u << descriptors_idx;
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}
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void si_set_rw_buffer(struct si_context *sctx,
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@@ -1032,6 +1037,8 @@ static void si_set_shader_buffers(struct pipe_context *ctx, unsigned shader,
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memset(desc, 0, sizeof(uint32_t) * 4);
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buffers->enabled_mask &= ~(1u << slot);
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descs->dirty_mask |= 1u << slot;
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sctx->descriptors_dirty |=
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1u << si_shader_buffer_descriptors_idx(shader);
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continue;
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}
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@@ -1054,6 +1061,8 @@ static void si_set_shader_buffers(struct pipe_context *ctx, unsigned shader,
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buffers->shader_usage, buffers->priority);
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buffers->enabled_mask |= 1u << slot;
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descs->dirty_mask |= 1u << slot;
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sctx->descriptors_dirty |=
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1u << si_shader_buffer_descriptors_idx(shader);
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}
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}
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@@ -1148,6 +1157,7 @@ void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
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}
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descs->dirty_mask |= 1u << slot;
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sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
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}
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/* STREAMOUT BUFFERS */
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@@ -1257,6 +1267,8 @@ static void si_set_streamout_targets(struct pipe_context *ctx,
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buffers->enabled_mask &= ~(1u << bufidx);
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descs->dirty_mask |= 1u << bufidx;
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}
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sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
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}
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static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
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@@ -1330,6 +1342,7 @@ static void si_reset_buffer_resources(struct si_context *sctx,
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descs->list + i*4,
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old_va, buf);
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descs->dirty_mask |= 1u << i;
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sctx->descriptors_dirty |= 1u << descriptors_idx;
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radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
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(struct r600_resource *)buf,
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@@ -1393,6 +1406,7 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
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si_desc_reset_buffer_offset(ctx, descs->list + i*4,
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old_va, buf);
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descs->dirty_mask |= 1u << i;
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sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
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radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
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rbuffer, buffers->shader_usage,
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@@ -1437,6 +1451,8 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
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i * 16 + 4,
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old_va, buf);
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descs->dirty_mask |= 1u << i;
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sctx->descriptors_dirty |=
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1u << si_sampler_descriptors_idx(shader);
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radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
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rbuffer, RADEON_USAGE_READ,
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@@ -1463,6 +1479,8 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
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ctx, descs->list + i * 8 + 4,
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old_va, buf);
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descs->dirty_mask |= 1u << i;
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sctx->descriptors_dirty |=
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1u << si_image_descriptors_idx(shader);
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radeon_add_to_buffer_list(
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&sctx->b, &sctx->b.gfx, rbuffer,
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@@ -1692,6 +1710,8 @@ void si_init_all_descriptors(struct si_context *sctx)
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si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFERS,
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4, SI_NUM_VERTEX_BUFFERS, NULL, NULL);
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sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
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assert(ce_offset <= 32768);
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/* Set pipe_context functions. */
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@@ -1717,14 +1737,19 @@ void si_init_all_descriptors(struct si_context *sctx)
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bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
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{
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int i;
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const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
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unsigned dirty = sctx->descriptors_dirty & mask;
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while (dirty) {
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unsigned i = u_bit_scan(&dirty);
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for (i = 0; i < SI_DESCS_FIRST_COMPUTE; ++i) {
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if (!si_upload_descriptors(sctx, &sctx->descriptors[i],
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&sctx->shader_userdata.atom))
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return false;
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}
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sctx->descriptors_dirty &= ~mask;
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return si_upload_vertex_buffer_descriptors(sctx);
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}
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@@ -1733,13 +1758,19 @@ bool si_upload_compute_shader_descriptors(struct si_context *sctx)
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/* Does not update rw_buffers as that is not needed for compute shaders
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* and the input buffer is using the same SGPR's anyway.
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*/
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unsigned i;
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const unsigned mask = u_bit_consecutive(SI_DESCS_FIRST_COMPUTE,
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SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
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unsigned dirty = sctx->descriptors_dirty & mask;
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while (dirty) {
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unsigned i = u_bit_scan(&dirty);
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for (i = SI_DESCS_FIRST_COMPUTE; i < SI_NUM_DESCS; ++i) {
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if (!si_upload_descriptors(sctx, &sctx->descriptors[i], NULL))
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return false;
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}
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sctx->descriptors_dirty &= ~mask;
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return true;
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}
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@@ -249,6 +249,7 @@ struct si_context {
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/* shader descriptors */
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struct si_descriptors vertex_buffers;
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struct si_descriptors descriptors[SI_NUM_DESCS];
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unsigned descriptors_dirty;
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struct si_buffer_resources rw_buffers;
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struct si_buffer_resources const_buffers[SI_NUM_SHADERS];
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struct si_buffer_resources shader_buffers[SI_NUM_SHADERS];
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