radeonsi: keep track of dirty descriptor sets

Reduces CPU load for draw calls that change none or few of the descriptors.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle
2016-06-03 17:40:12 +02:00
parent d152c73712
commit 8239da28e8
2 changed files with 36 additions and 4 deletions

View File

@@ -398,6 +398,7 @@ static void si_set_sampler_view(struct si_context *sctx,
}
descs->dirty_mask |= 1u << slot;
sctx->descriptors_dirty |= 1u << si_sampler_descriptors_idx(shader);
}
static bool is_compressed_colortex(struct r600_texture *rtex)
@@ -534,6 +535,7 @@ si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
memcpy(descs->list + slot*8, null_image_descriptor, 8*4);
images->enabled_mask &= ~(1u << slot);
descs->dirty_mask |= 1u << slot;
ctx->descriptors_dirty |= 1u << si_image_descriptors_idx(shader);
}
}
@@ -642,6 +644,7 @@ static void si_set_shader_image(struct si_context *ctx,
images->enabled_mask |= 1u << slot;
descs->dirty_mask |= 1u << slot;
ctx->descriptors_dirty |= 1u << si_image_descriptors_idx(shader);
}
static void
@@ -723,6 +726,7 @@ static void si_bind_sampler_states(struct pipe_context *ctx, unsigned shader,
memcpy(desc->list + slot * 16 + 12, sstates[i]->val, 4*4);
desc->dirty_mask |= 1u << slot;
sctx->descriptors_dirty |= 1u << si_sampler_descriptors_idx(shader);
}
}
@@ -971,6 +975,7 @@ static void si_set_constant_buffer(struct si_context *sctx,
}
descs->dirty_mask |= 1u << slot;
sctx->descriptors_dirty |= 1u << descriptors_idx;
}
void si_set_rw_buffer(struct si_context *sctx,
@@ -1032,6 +1037,8 @@ static void si_set_shader_buffers(struct pipe_context *ctx, unsigned shader,
memset(desc, 0, sizeof(uint32_t) * 4);
buffers->enabled_mask &= ~(1u << slot);
descs->dirty_mask |= 1u << slot;
sctx->descriptors_dirty |=
1u << si_shader_buffer_descriptors_idx(shader);
continue;
}
@@ -1054,6 +1061,8 @@ static void si_set_shader_buffers(struct pipe_context *ctx, unsigned shader,
buffers->shader_usage, buffers->priority);
buffers->enabled_mask |= 1u << slot;
descs->dirty_mask |= 1u << slot;
sctx->descriptors_dirty |=
1u << si_shader_buffer_descriptors_idx(shader);
}
}
@@ -1148,6 +1157,7 @@ void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
}
descs->dirty_mask |= 1u << slot;
sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
}
/* STREAMOUT BUFFERS */
@@ -1257,6 +1267,8 @@ static void si_set_streamout_targets(struct pipe_context *ctx,
buffers->enabled_mask &= ~(1u << bufidx);
descs->dirty_mask |= 1u << bufidx;
}
sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
}
static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
@@ -1330,6 +1342,7 @@ static void si_reset_buffer_resources(struct si_context *sctx,
descs->list + i*4,
old_va, buf);
descs->dirty_mask |= 1u << i;
sctx->descriptors_dirty |= 1u << descriptors_idx;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource *)buf,
@@ -1393,6 +1406,7 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
si_desc_reset_buffer_offset(ctx, descs->list + i*4,
old_va, buf);
descs->dirty_mask |= 1u << i;
sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
rbuffer, buffers->shader_usage,
@@ -1437,6 +1451,8 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
i * 16 + 4,
old_va, buf);
descs->dirty_mask |= 1u << i;
sctx->descriptors_dirty |=
1u << si_sampler_descriptors_idx(shader);
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
rbuffer, RADEON_USAGE_READ,
@@ -1463,6 +1479,8 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
ctx, descs->list + i * 8 + 4,
old_va, buf);
descs->dirty_mask |= 1u << i;
sctx->descriptors_dirty |=
1u << si_image_descriptors_idx(shader);
radeon_add_to_buffer_list(
&sctx->b, &sctx->b.gfx, rbuffer,
@@ -1692,6 +1710,8 @@ void si_init_all_descriptors(struct si_context *sctx)
si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFERS,
4, SI_NUM_VERTEX_BUFFERS, NULL, NULL);
sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
assert(ce_offset <= 32768);
/* Set pipe_context functions. */
@@ -1717,14 +1737,19 @@ void si_init_all_descriptors(struct si_context *sctx)
bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
{
int i;
const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
unsigned dirty = sctx->descriptors_dirty & mask;
while (dirty) {
unsigned i = u_bit_scan(&dirty);
for (i = 0; i < SI_DESCS_FIRST_COMPUTE; ++i) {
if (!si_upload_descriptors(sctx, &sctx->descriptors[i],
&sctx->shader_userdata.atom))
return false;
}
sctx->descriptors_dirty &= ~mask;
return si_upload_vertex_buffer_descriptors(sctx);
}
@@ -1733,13 +1758,19 @@ bool si_upload_compute_shader_descriptors(struct si_context *sctx)
/* Does not update rw_buffers as that is not needed for compute shaders
* and the input buffer is using the same SGPR's anyway.
*/
unsigned i;
const unsigned mask = u_bit_consecutive(SI_DESCS_FIRST_COMPUTE,
SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
unsigned dirty = sctx->descriptors_dirty & mask;
while (dirty) {
unsigned i = u_bit_scan(&dirty);
for (i = SI_DESCS_FIRST_COMPUTE; i < SI_NUM_DESCS; ++i) {
if (!si_upload_descriptors(sctx, &sctx->descriptors[i], NULL))
return false;
}
sctx->descriptors_dirty &= ~mask;
return true;
}

View File

@@ -249,6 +249,7 @@ struct si_context {
/* shader descriptors */
struct si_descriptors vertex_buffers;
struct si_descriptors descriptors[SI_NUM_DESCS];
unsigned descriptors_dirty;
struct si_buffer_resources rw_buffers;
struct si_buffer_resources const_buffers[SI_NUM_SHADERS];
struct si_buffer_resources shader_buffers[SI_NUM_SHADERS];