intel/compiler: Account for built-in uniforms in analyze_ubo_ranges

The original pass only looked for load_uniform intrinsics but there are
a number of other places that could end up loading a push constant.  One
obvious omission was images which always implicitly use a push constant.
Legacy VS clip planes also get pushed into the shader.  This fixes some
new Vulkan CTS tests that test random combinations of bindings and, in
particular, test lots of UBOs and images together.

Cc: mesa-stable@lists.freedesktop.org
Cc: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand
2018-07-23 09:41:26 -07:00
parent 62024fa775
commit 820d5e51b7
8 changed files with 45 additions and 9 deletions

View File

@@ -148,6 +148,7 @@ void brw_nir_lower_patch_vertices_in_to_uniform(nir_shader *nir);
void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
nir_shader *nir,
const struct brw_vs_prog_key *vs_key,
struct brw_ubo_range out_ranges[4]);
bool brw_nir_opt_peephole_ffma(nir_shader *shader);