loader/dri3: Use dri3_find_back in loader_dri3_swap_buffers_msc
If the application hasn't done any drawing since the last call, we would reuse the same back buffer which was used for the previous swap, which may not have completed yet. This could result in various issues such as tearing or application hangs. In the normal case, the behaviour is unchanged. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97957 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101683 Cc: mesa-stable@lists.freedesktop.org [Michel Dänzer: Make Thomas' fix from bugzilla actually work as intended, write commit log]
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Michel Dänzer

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c3b5c2ca19
commit
81fb154777
@@ -640,7 +640,7 @@ loader_dri3_swap_buffers_msc(struct loader_dri3_drawable *draw,
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draw->vtable->flush_drawable(draw, flush_flags);
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back = draw->buffers[LOADER_DRI3_BACK_ID(draw->cur_back)];
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back = draw->buffers[dri3_find_back(draw)];
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if (draw->is_different_gpu && back) {
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/* Update the linear buffer before presenting the pixmap */
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draw->ext->image->blitImage(dri_context,
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