mesa/i965/i915/r200: eliminate gl_vertex_program
Here we move the only field in gl_vertex_program to the ARB program fields in gl_program. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -328,7 +328,7 @@ update_samplers(struct st_context *st)
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update_shader_samplers(st,
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PIPE_SHADER_VERTEX,
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&ctx->VertexProgram._Current->Base,
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ctx->VertexProgram._Current,
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
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st->state.samplers[PIPE_SHADER_VERTEX],
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&st->state.num_samplers[PIPE_SHADER_VERTEX]);
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