mesa/colormac: introduce inline helper for 4 unclamped float to ubyte.
This introduces an UNCLAMPED_FLOAT_TO_UBYTE x 4 inline function, as suggested by Brian. It uses it in a few places I noticed from previous color changes, and also some core mesa places. I haven't updated other places yet. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -111,10 +111,7 @@ clear_color( struct gl_context *ctx,
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
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_mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor, color.f);
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xmesa->clearpixel = xmesa_color_to_pixel( ctx,
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xmesa->clearcolor[0],
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xmesa->clearcolor[1],
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@@ -777,10 +774,7 @@ clear_color_HPCR_ximage( struct gl_context *ctx,
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int i;
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
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_mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor, color.f);
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if (color.f[0] == 0.0 && color.f[1] == 0.0 && color.f[2] == 0.0) {
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/* black is black */
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@@ -812,10 +806,7 @@ clear_color_HPCR_pixmap( struct gl_context *ctx,
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int i;
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
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_mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor, color.f);
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if (color.f[0] == 0.0 && color.f[1] == 0.0 && color.f[2] == 0.0) {
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/* black is black */
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