glsl: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS in a bunch of places.
This eliminates a lot of boilerplate and should be 100% equivalent. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Chad Versace <chad.versace@linux.intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -49,24 +49,7 @@ struct YYLTYPE;
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*/
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class ast_node {
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public:
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/* Callers of this ralloc-based new need not call delete. It's
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* easier to just ralloc_free 'ctx' (or any of its ancestors). */
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static void* operator new(size_t size, void *ctx)
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{
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void *node;
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node = rzalloc_size(ctx, size);
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assert(node != NULL);
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return node;
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}
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/* If the user *does* call delete, that's OK, we will just
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* ralloc_free in that case. */
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static void operator delete(void *table)
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{
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ralloc_free(table);
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}
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DECLARE_RZALLOC_CXX_OPERATORS(ast_node);
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/**
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* Print an AST node in something approximating the original GLSL code
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@@ -363,24 +346,7 @@ enum {
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};
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struct ast_type_qualifier {
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/* Callers of this ralloc-based new need not call delete. It's
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* easier to just ralloc_free 'ctx' (or any of its ancestors). */
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static void* operator new(size_t size, void *ctx)
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{
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void *node;
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node = rzalloc_size(ctx, size);
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assert(node != NULL);
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return node;
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}
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/* If the user *does* call delete, that's OK, we will just
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* ralloc_free in that case. */
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static void operator delete(void *table)
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{
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ralloc_free(table);
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}
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DECLARE_RZALLOC_CXX_OPERATORS(ast_type_qualifier);
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union {
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struct {
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