zink: implement ARB_instanced_arrays
this is just a simple case of connecting up the vertex state to the pipeline state Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6270>
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@@ -107,7 +107,7 @@ GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
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GL_ARB_texture_rgb10_a2ui DONE (freedreno, swr, zink, panfrost)
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GL_ARB_texture_swizzle DONE (freedreno, swr, v3d, zink, panfrost)
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GL_ARB_timer_query DONE (freedreno, swr)
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GL_ARB_instanced_arrays DONE (freedreno, swr, v3d, panfrost)
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GL_ARB_instanced_arrays DONE (freedreno, swr, v3d, panfrost, zink)
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GL_ARB_vertex_type_2_10_10_10_rev DONE (freedreno, swr, v3d, panfrost)
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