radv: record LLVM IR when debugging shaders
If AMD_shader_info or RADV_TRACE_FILE is used we might need to keep trace of LLVM IR. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -462,6 +462,7 @@ shader_variant_create(struct radv_device *device,
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options->dump_shader = radv_can_dump_shader(device, module);
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options->dump_preoptir = options->dump_shader &&
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device->instance->debug_flags & RADV_DEBUG_PREOPTIR;
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options->record_llvm_ir = device->keep_shader_info;
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if (options->supports_spill)
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tm_options |= AC_TM_SUPPORTS_SPILL;
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@@ -497,6 +498,7 @@ shader_variant_create(struct radv_device *device,
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if (device->keep_shader_info) {
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variant->disasm_string = binary.disasm_string;
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variant->llvm_ir_string = binary.llvm_ir_string;
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if (!gs_copy_shader && !module->nir) {
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variant->nir = *shaders;
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variant->spirv = (uint32_t *)module->data;
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@@ -560,6 +562,7 @@ radv_shader_variant_destroy(struct radv_device *device,
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ralloc_free(variant->nir);
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free(variant->disasm_string);
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free(variant->llvm_ir_string);
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free(variant);
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}
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