add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file
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@@ -983,6 +983,11 @@ StateVars = [
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["ctx->Const.MaxRenderbufferSize"], "",
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["EXT_framebuffer_object"] ),
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# GL_EXT_framebuffer_blit
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# NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT
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( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "",
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["EXT_framebuffer_blit"] ),
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# GL_ARB_fragment_shader
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( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
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["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
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