nir: Use nir_builder_create
perl -p0e 's/nir_builder ([^;]*);\s*nir_builder_init\(&\1, /nir_builder \1 = nir_builder_create(/g' -i $(git grep -l nir_builder_init) Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23860>
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@@ -169,8 +169,7 @@ lower_kernel_intrinsics(nir_shader *nir)
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unsigned kernel_arg_start = sizeof(struct brw_kernel_sysvals);
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nir->num_uniforms += kernel_arg_start;
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nir_builder b;
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nir_builder_init(&b, impl);
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nir_builder b = nir_builder_create(impl);
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nir_foreach_block(block, impl) {
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nir_foreach_instr_safe(instr, block) {
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@@ -277,8 +277,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
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if (!function->impl)
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continue;
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nir_builder b;
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nir_builder_init(&b, function->impl);
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nir_builder b = nir_builder_create(function->impl);
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr_safe(instr, block) {
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@@ -441,8 +440,7 @@ brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue_map)
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nir_foreach_function(function, nir) {
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if (function->impl) {
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nir_builder b;
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nir_builder_init(&b, function->impl);
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nir_builder b = nir_builder_create(function->impl);
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nir_foreach_block(block, function->impl) {
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remap_patch_urb_offsets(block, &b, vue_map,
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nir->info.tess._primitive_mode);
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@@ -597,8 +595,7 @@ brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue_map,
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nir_foreach_function(function, nir) {
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if (function->impl) {
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nir_builder b;
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nir_builder_init(&b, function->impl);
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nir_builder b = nir_builder_create(function->impl);
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nir_foreach_block(block, function->impl) {
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remap_patch_urb_offsets(block, &b, vue_map, tes_primitive_mode);
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}
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@@ -167,8 +167,7 @@ brw_nir_lower_alpha_to_coverage(nir_shader *shader,
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&sample_mask_write->instr);
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}
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nir_builder b;
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nir_builder_init(&b, impl);
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nir_builder b = nir_builder_create(impl);
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/* Combine dither_mask and the gl_SampleMask value */
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b.cursor = nir_before_instr(&sample_mask_write->instr);
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@@ -55,8 +55,7 @@ lower_any_hit_for_intersection(nir_shader *any_hit)
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ralloc_array(any_hit, nir_parameter, ARRAY_SIZE(params));
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memcpy(impl->function->params, params, sizeof(params));
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nir_builder build;
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nir_builder_init(&build, impl);
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nir_builder build = nir_builder_create(impl);
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nir_builder *b = &build;
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b->cursor = nir_before_cf_list(&impl->body);
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@@ -157,8 +156,7 @@ brw_nir_lower_intersection_shader(nir_shader *intersection,
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nir_function_impl *impl = nir_shader_get_entrypoint(intersection);
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nir_builder build;
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nir_builder_init(&build, impl);
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nir_builder build = nir_builder_create(impl);
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nir_builder *b = &build;
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b->cursor = nir_before_cf_list(&impl->body);
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@@ -50,8 +50,7 @@ lower_rt_intrinsics_impl(nir_function_impl *impl,
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{
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bool progress = false;
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nir_builder build;
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nir_builder_init(&build, impl);
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nir_builder build = nir_builder_create(impl);
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nir_builder *b = &build;
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b->cursor = nir_before_block(nir_start_block(b->impl));
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@@ -72,8 +72,7 @@ brw_nir_lower_shader_returns(nir_shader *shader)
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if (shader->info.stage != MESA_SHADER_RAYGEN)
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shader->scratch_size += BRW_BTD_STACK_CALLEE_DATA_SIZE;
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nir_builder b;
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nir_builder_init(&b, impl);
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nir_builder b = nir_builder_create(impl);
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set_foreach(impl->end_block->predecessors, block_entry) {
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struct nir_block *block = (void *)block_entry->key;
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@@ -78,8 +78,7 @@ lower_rt_io_derefs(nir_shader *shader)
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*/
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assert(num_shader_call_vars <= 1);
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nir_builder b;
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nir_builder_init(&b, impl);
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nir_builder b = nir_builder_create(impl);
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b.cursor = nir_before_cf_list(&impl->body);
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nir_ssa_def *call_data_addr = NULL;
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@@ -272,8 +271,7 @@ lower_ray_walk_intrinsics(nir_shader *shader,
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nir_function_impl *impl = nir_shader_get_entrypoint(shader);
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nir_builder b;
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nir_builder_init(&b, impl);
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nir_builder b = nir_builder_create(impl);
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bool progress = false;
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nir_foreach_block_safe(block, impl) {
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@@ -111,8 +111,7 @@ brw_nir_apply_tcs_quads_workaround(nir_shader *nir)
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nir_function_impl *impl = nir_shader_get_entrypoint(nir);
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nir_builder b;
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nir_builder_init(&b, impl);
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nir_builder b = nir_builder_create(impl);
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/* emit_quads_workaround() inserts an if statement into each block,
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* which splits it in two. This changes the set of predecessors of
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