agx: Implement some shader-db stats
Instructions, bytes, and registers -- this should hold us over until we can reverse the underlying uarch and get proper cycle estimations. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
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@@ -661,6 +661,8 @@ void agx_dce(agx_context *ctx);
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void agx_ra(agx_context *ctx);
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void agx_pack_binary(agx_context *ctx, struct util_dynarray *emission);
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unsigned agx_write_registers(agx_instr *I, unsigned d);
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void agx_compute_liveness(agx_context *ctx);
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void agx_liveness_ins_update(BITSET_WORD *live, agx_instr *I);
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