mesa: Make ARB_sampler_objects mandatory

To allow meta acceleration operations to use sampler objects the
ARB_sampler_objects extension needs to be mandatory for all drivers.
Because the extension doesn't have any hardware dependencies it is
trivial to implement.

Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Pauli Nieminen
2012-06-12 21:38:55 +03:00
committed by Eric Anholt
parent ae58f9696c
commit 8129dabb5f
6 changed files with 3 additions and 11 deletions

View File

@@ -49,7 +49,6 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ARB_half_float_pixel = true;
ctx->Extensions.ARB_map_buffer_range = true;
ctx->Extensions.ARB_point_sprite = true;
ctx->Extensions.ARB_sampler_objects = true;
ctx->Extensions.ARB_shader_objects = true;
ctx->Extensions.ARB_shading_language_100 = true;
ctx->Extensions.ARB_sync = true;

View File

@@ -113,7 +113,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 },
{ "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
{ "GL_ARB_robustness", o(dummy_true), GL, 2010 },
{ "GL_ARB_sampler_objects", o(ARB_sampler_objects), GL, 2009 },
{ "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
{ "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
{ "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },
{ "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 },

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@@ -284,11 +284,6 @@ static const int extra_GLSL_130[] = {
EXTRA_END
};
static const int extra_ARB_sampler_objects[] = {
EXT(ARB_sampler_objects),
EXTRA_END
};
static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
EXT(ARB_uniform_buffer_object),
EXT(ARB_geometry_shader4),
@@ -1304,7 +1299,7 @@ static const struct value_desc values[] = {
/* GL_ARB_sampler_objects / GL 3.3 */
{ GL_SAMPLER_BINDING,
LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects },
LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA },
/* GL 3.0 */
{ GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },

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@@ -2965,7 +2965,6 @@ struct gl_extensions
GLboolean ARB_occlusion_query;
GLboolean ARB_occlusion_query2;
GLboolean ARB_point_sprite;
GLboolean ARB_sampler_objects;
GLboolean ARB_seamless_cube_map;
GLboolean ARB_shader_bit_encoding;
GLboolean ARB_shader_objects;

View File

@@ -170,12 +170,12 @@ compute_version(struct gl_context *ctx)
ctx->Extensions.ARB_explicit_attrib_location &&
ctx->Extensions.ARB_instanced_arrays &&
ctx->Extensions.ARB_occlusion_query2 &&
ctx->Extensions.ARB_sampler_objects &&
ctx->Extensions.ARB_shader_bit_encoding &&
ctx->Extensions.ARB_texture_rgb10_a2ui &&
ctx->Extensions.ARB_timer_query &&
ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
ctx->Extensions.EXT_texture_swizzle);
/* ARB_sampler_objects is always enabled in mesa */
if (ver_3_3) {
major = 3;

View File

@@ -487,7 +487,6 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
ctx->Extensions.ARB_sampler_objects = GL_TRUE;
ctx->Extensions.ARB_shader_objects = GL_TRUE;
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */