panfrost: Use preuploaded shader descriptors

For non-fragment shaders, we can just use the preuploaded BO as-is and
do no packing/copying at draw-time. Fragment shaders are still a bit of
an edge case, in having rasterizer/zsa/blend state in the same
descriptor, but now we can specialize that path further for
fragment-only.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
This commit is contained in:
Alyssa Rosenzweig
2020-08-21 14:35:35 -04:00
committed by Tomeu Vizoso
parent 1e4c49e0b5
commit 80f1d611c5
4 changed files with 60 additions and 75 deletions

View File

@@ -306,22 +306,6 @@ panfrost_vt_set_draw_info(struct panfrost_context *ctx,
}
}
static void
panfrost_emit_compute_shader(struct panfrost_context *ctx,
enum pipe_shader_type st,
struct mali_shader_meta *meta)
{
const struct panfrost_device *dev = pan_device(ctx->base.screen);
struct panfrost_shader_state *ss = panfrost_get_shader_state(ctx, st);
memset(meta, 0, sizeof(*meta));
memcpy(&meta->shader, &ss->shader, sizeof(ss->shader));
memcpy(&meta->midgard_props, &ss->properties, sizeof(ss->properties));
if (dev->quirks & IS_BIFROST)
memcpy(&meta->bifrost_preload, &ss->preload, sizeof(ss->preload));
}
static unsigned
translate_tex_wrap(enum pipe_tex_wrap w)
{
@@ -715,78 +699,77 @@ panfrost_emit_frag_shader(struct panfrost_context *ctx,
}
}
void
panfrost_emit_shader_meta(struct panfrost_batch *batch,
enum pipe_shader_type st,
struct mali_vertex_tiler_postfix *postfix)
mali_ptr
panfrost_emit_compute_shader_meta(struct panfrost_batch *batch, enum pipe_shader_type stage)
{
struct panfrost_shader_state *ss = panfrost_get_shader_state(batch->ctx, stage);
panfrost_batch_add_bo(batch, ss->bo,
PAN_BO_ACCESS_PRIVATE |
PAN_BO_ACCESS_READ |
PAN_BO_ACCESS_VERTEX_TILER);
panfrost_batch_add_bo(batch, pan_resource(ss->upload.rsrc)->bo,
PAN_BO_ACCESS_PRIVATE |
PAN_BO_ACCESS_READ |
PAN_BO_ACCESS_VERTEX_TILER);
return pan_resource(ss->upload.rsrc)->bo->gpu + ss->upload.offset;
}
mali_ptr
panfrost_emit_frag_shader_meta(struct panfrost_batch *batch)
{
struct panfrost_context *ctx = batch->ctx;
struct panfrost_shader_state *ss = panfrost_get_shader_state(ctx, st);
if (!ss) {
postfix->shader = 0;
return;
}
struct panfrost_shader_state *ss = panfrost_get_shader_state(ctx, PIPE_SHADER_FRAGMENT);
struct mali_shader_meta meta;
/* Add the shader BO to the batch. */
panfrost_batch_add_bo(batch, ss->bo,
PAN_BO_ACCESS_PRIVATE |
PAN_BO_ACCESS_READ |
panfrost_bo_access_for_stage(st));
PAN_BO_ACCESS_FRAGMENT);
mali_ptr shader_ptr;
struct panfrost_device *dev = pan_device(ctx->base.screen);
unsigned rt_count = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
size_t desc_size = sizeof(meta);
void *rts = NULL;
struct panfrost_transfer xfer;
unsigned rt_size;
if (st == PIPE_SHADER_FRAGMENT) {
struct panfrost_device *dev = pan_device(ctx->base.screen);
unsigned rt_count = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
size_t desc_size = sizeof(meta);
void *rts = NULL;
struct panfrost_transfer xfer;
unsigned rt_size;
if (dev->quirks & MIDGARD_SFBD)
rt_size = 0;
else if (dev->quirks & IS_BIFROST)
rt_size = sizeof(struct bifrost_blend_rt);
else
rt_size = sizeof(struct midgard_blend_rt);
if (dev->quirks & MIDGARD_SFBD)
rt_size = 0;
else if (dev->quirks & IS_BIFROST)
rt_size = sizeof(struct bifrost_blend_rt);
else
rt_size = sizeof(struct midgard_blend_rt);
desc_size += rt_size * rt_count;
desc_size += rt_size * rt_count;
if (rt_size)
rts = rzalloc_size(ctx, rt_size * rt_count);
if (rt_size)
rts = rzalloc_size(ctx, rt_size * rt_count);
struct panfrost_blend_final blend[PIPE_MAX_COLOR_BUFS];
struct panfrost_blend_final blend[PIPE_MAX_COLOR_BUFS];
for (unsigned c = 0; c < ctx->pipe_framebuffer.nr_cbufs; ++c)
blend[c] = panfrost_get_blend_for_context(ctx, c);
for (unsigned c = 0; c < ctx->pipe_framebuffer.nr_cbufs; ++c)
blend[c] = panfrost_get_blend_for_context(ctx, c);
panfrost_emit_frag_shader(ctx, &meta, blend);
panfrost_emit_frag_shader(ctx, &meta, blend);
if (!(dev->quirks & MIDGARD_SFBD))
panfrost_emit_blend(batch, rts, blend);
else
batch->draws |= PIPE_CLEAR_COLOR0;
if (!(dev->quirks & MIDGARD_SFBD))
panfrost_emit_blend(batch, rts, blend);
else
batch->draws |= PIPE_CLEAR_COLOR0;
xfer = panfrost_pool_alloc_aligned(&batch->pool, desc_size, sizeof(meta));
xfer = panfrost_pool_alloc_aligned(&batch->pool, desc_size, sizeof(meta));
memcpy(xfer.cpu, &meta, sizeof(meta));
memcpy(xfer.cpu + sizeof(meta), rts, rt_size * rt_count);
memcpy(xfer.cpu, &meta, sizeof(meta));
memcpy(xfer.cpu + sizeof(meta), rts, rt_size * rt_count);
if (rt_size)
ralloc_free(rts);
if (rt_size)
ralloc_free(rts);
shader_ptr = xfer.gpu;
} else {
panfrost_emit_compute_shader(ctx, st, &meta);
shader_ptr = panfrost_pool_upload(&batch->pool, &meta,
sizeof(meta));
}
postfix->shader = shader_ptr;
return xfer.gpu;
}
void

View File

@@ -51,10 +51,11 @@ panfrost_vt_set_draw_info(struct panfrost_context *ctx,
unsigned *vertex_count,
unsigned *padded_count);
void
panfrost_emit_shader_meta(struct panfrost_batch *batch,
enum pipe_shader_type st,
struct mali_vertex_tiler_postfix *postfix);
mali_ptr
panfrost_emit_compute_shader_meta(struct panfrost_batch *batch, enum pipe_shader_type stage);
mali_ptr
panfrost_emit_frag_shader_meta(struct panfrost_batch *batch);
void
panfrost_emit_viewport(struct panfrost_batch *batch,

View File

@@ -119,7 +119,7 @@ panfrost_launch_grid(struct pipe_context *pipe,
panfrost_vt_init(ctx, PIPE_SHADER_COMPUTE, &payload.prefix, &payload.postfix);
panfrost_emit_shader_meta(batch, PIPE_SHADER_COMPUTE, &payload.postfix);
payload.postfix.shader = panfrost_emit_compute_shader_meta(batch, PIPE_SHADER_COMPUTE);
panfrost_emit_const_buf(batch, PIPE_SHADER_COMPUTE, &payload.postfix);
panfrost_emit_shared_memory(batch, info, &payload);

View File

@@ -325,8 +325,6 @@ panfrost_draw_vbo(
ctx->instance_count,
&vertex_postfix, &tiler_postfix,
&primitive_size);
panfrost_emit_shader_meta(batch, PIPE_SHADER_VERTEX, &vertex_postfix);
panfrost_emit_shader_meta(batch, PIPE_SHADER_FRAGMENT, &tiler_postfix);
panfrost_emit_sampler_descriptors(batch, PIPE_SHADER_VERTEX, &vertex_postfix);
panfrost_emit_sampler_descriptors(batch, PIPE_SHADER_FRAGMENT, &tiler_postfix);
panfrost_emit_texture_descriptors(batch, PIPE_SHADER_VERTEX, &vertex_postfix);
@@ -335,6 +333,9 @@ panfrost_draw_vbo(
panfrost_emit_const_buf(batch, PIPE_SHADER_FRAGMENT, &tiler_postfix);
panfrost_emit_viewport(batch, &tiler_postfix);
vertex_postfix.shader = panfrost_emit_compute_shader_meta(batch, PIPE_SHADER_VERTEX);
tiler_postfix.shader = panfrost_emit_frag_shader_meta(batch);
panfrost_vt_update_primitive_size(ctx, &tiler_prefix, &primitive_size);
/* Fire off the draw itself */