glsl: Merge blend_support qualifiers when linking.
Since each qualifier represents a blending mode the shader can be used with, we take the union of all possible modes when linking. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Francisco Jerez <currojerez@riseup.net>
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@@ -1880,6 +1880,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
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linked_shader->info.uses_gl_fragcoord = false;
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linked_shader->info.origin_upper_left = false;
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linked_shader->info.pixel_center_integer = false;
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linked_shader->info.BlendSupport = 0;
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if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
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(prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable))
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@@ -1938,6 +1939,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
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linked_shader->info.EarlyFragmentTests |=
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shader->info.EarlyFragmentTests;
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linked_shader->info.BlendSupport |= shader->info.BlendSupport;
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}
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}
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