intel/compiler/vs: Move inputs_read handling to generic code
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -2789,6 +2789,9 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
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prog_data->inputs_read |= VERT_BIT_EDGEFLAG;
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}
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prog_data->inputs_read = shader->info.inputs_read;
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prog_data->double_inputs_read = shader->info.double_inputs_read;
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prog_data->base.clip_distance_mask =
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((1 << shader->info.clip_distance_array_size) - 1);
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prog_data->base.cull_distance_mask =
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@@ -525,9 +525,6 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
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ralloc_steal(mem_ctx, nir);
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prog_data.inputs_read = nir->info.inputs_read;
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prog_data.double_inputs_read = nir->info.double_inputs_read;
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brw_compute_vue_map(&pipeline->device->info,
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&prog_data.base.vue_map,
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nir->info.outputs_written,
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@@ -210,8 +210,6 @@ brw_codegen_vs_prog(struct brw_context *brw,
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uint64_t outputs_written =
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brw_vs_outputs_written(brw, key, vp->program.info.outputs_written);
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prog_data.inputs_read = vp->program.info.inputs_read;
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prog_data.double_inputs_read = vp->program.info.double_inputs_read;
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brw_compute_vue_map(devinfo,
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&prog_data.base.vue_map, outputs_written,
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